| Joey Cote |
Like most people on this forum I think that alchemist fast alchemy and advanced alchemy should be based on an entirely different new pool of points other then resonance. But, if they did keep resonance as the basis of those two abilities, what could be done to make alchemists more able to make use of magic items? My thought was what if the flat check to invest or activate magic items for an alchemist was 0 + points overspent rather then 10 + points overspent. I suspect at high levels (15+) this might still fall down, but maybe not considering how often the magic items don't provide significant advantages and it might be possible to have a small pool of potent items.
| shroudb |
I prefer the core mechanics of my class to not be disabled for a whole day based on a purely chance roll.
Someone posted a nice idea that I dig to ease the RP cost problems:
Advanced Alchemy :
Spend 1 RP and make up to your Int modifier alchemical items.
Is a good start to fix that issue.
It still won't fix the class, since it has inherent design problems like:
No class DCs
Craft is 100% irrelevant
Bulk issues
Mutagen onset issues
Etc