| BlarkNipnar |
Also keep in mind that the area he's fought in will dramatically affect the encounter. Is it 300 ft away gunning at you from a tower with holes in it for aiming/firing? Is there room to maneuver? Etc..
I'd consider that if you think they'll have problems with it; nerf it a little before the fight. If it's dramatic, just drop a D6 off everything and -2 to hit and AC; maybe the DR to 10. That's all the sudden probably -2 CR. Consider having an objective other than "Kill the thing" or possibly an environmental way to cause high damage or a finishing move kind-of thing.
If the player's objective is to hit the three levers and escape alive; that means they may only be in there for a couple turns if they're quick about it and means they don't have to "beat it" unless they want to.
| Edit Your Name |
Well there will be technically level 1. This is the first fight they are going to encounter. They get kidnapped from where they live. And they will get this ser of armor that will change there level to a certain level of my choosing. And will basically be slave gladiators. Until they break out get help breaking out or over throw the king. Kind of like thor ragnorak style.