| Vahnyu |
Thinking on how could Multiclassing be implemented in 2E, using the current character progression as the main skeleton, I came up with the following idea:
0 - Ancestry, Ancestry Feat 4, Background, Background Feat, General Feat,
1 - Class Level+1, Class Feat 4, Proficiency 10,
2 - Class Level+1, Class Feat, Skill Feat,
3 - Class Level+1, Class Feat, General Feat, Skill +1,
4 - Class Level+1, Class Feat, Skill Feat, Proficiency +1,
5 - Class Level+1, Class Feat, Ancestry Feat, Skill +1, Ability +4
6 - Class Level+1, Class Feat, Skill Feat, Proficiency +1,
7 - Class Level+1, Class Feat, General Feat, Skill +1,
8 - Class Level+1, Class Feat, Skill Feat, Proficiency +1,
9 - Class Level+1, Class Feat, Ancestry Feat, Skill +1,
10 - Class Level+1, Class Feat, Skill Feat, Proficiency +1, Ability +4
11 - Class Level+1, Class Feat, General Feat, Skill +1,
12 - Class Level+1, Class Feat, Skill Feat, Proficiency +1,
13 - Class Level+1, Class Feat, Ancestry Feat, Skill +1,
14 - Class Level+1, Class Feat, Skill Feat, Proficiency +1,
15 - Class Level+1, Class Feat, General Feat, Skill +1,Ability +4
16 - Class Level+1, Class Feat, Skill Feat, Proficiency +1,
17 - Class Level+1, Class Feat, Ancestry Feat, Skill +1,
18 - Class Level+1, Class Feat, Skill Feat, Proficiency +1,
19 - Class Level+1, Class Feat, General Feat, Skill +1,
20 - Class Level+1, Class Feat, Skill Feat, Proficiency +1, Ability +4
Things to note:
-Class Features = Class Feats
-Each level up, you choose 1 Class. You gain one level on said class(and its hp).
-You can have levels on multiple classes.
-You can then gain Class Feats, provided you meet their Class Level requirement.
-Some Class Features are Level 0 (Cantrips, for example), meaning that you can take them without any Levels on said Classes, even at character creation (Lvl 1).
-At Level 1, you have 10 Proficiencies that you can choose to spend on Preception, Saves, Weapons, Armor, or Spells.
-At 4th level, and every two levels thereafter (6th, 8th, 10th, etc), you can gain 1 more Proficiency, or increase one proficiency you have by 1 level. Maximum: Expert. At 10th Level, Maximum: Master. At 16th Level: Maximum: Legendary.
thoughts?
| Wolfism |
When I heard the original plan for proficiency I definitely thought this was the direction they were going with it.
I really like this idea along with baking in some basic abilities into increasing your proficiency beyond just numerical bonuses and hiding those upgrades in class features. Them give the classes some cooler more distinct features separate from the proficiency system.
| Vahnyu |
When I heard the original plan for proficiency I definitely thought this was the direction they were going with it.
I really like this idea along with baking in some basic abilities into increasing your proficiency beyond just numerical bonuses and hiding those upgrades in class features. Them give the classes some cooler more distinct features separate from the proficiency system.
Yeah, stuff so that proficiency itself lives up to its names, without screwing with the tight math itself.
| LordVanya |
That is a bit too much like 1e and that form of multi-classing is something I never liked.
I prefer trading in class feats in order to gain archetype feats, because it doesn't necessarily lock me out of gaining my class's more powerful feats due to not being able to reach higher levels.
If anything, this older style of multi-classing should be left in as an optional system just like they left in the ability to roll for your ability scores instead of using the new system.
| Vahnyu |
While I appreciate 2E's archetyping, and have become much more welcoming of it, that still means that you are only allowed to be primarily Class A whilst dipping into Class B.
True multiclassing allows both for this, AND for mixing and matching levels between classes so that they're more evenly spread. And since the bread and butter of a character's effectiveness comes from their proficiency+level bonus, multiclassing allows for a balanced approach between the different sides (1-1 multiclassing, 2-1 multiclassing, soloclassing, multi-multiclassing), without making either side the flat-out superior to the other.