"Enlarge" spell actually makes you worse.


Skills, Feats, Equipment & Spells


2 people marked this as a favorite.

We know from PF1 that a +1 to hit is worth about the same as a +2 to damage. Given critical ranges in PF2, it’s safe to say that a +1 to hit is worth more than a +2 to damage. Enlarge gives you a +2 to damage, but also sluggish 1, which is -1 to hit, AC, and reflex saves. The reach is nice, but this spell actually hurts more than it helps.


tivadar27 wrote:
We know from PF1 that a +1 to hit is worth about the same as a +2 to damage. Given critical ranges in PF2, it’s safe to say that a +1 to hit is worth more than a +2 to damage. Enlarge gives you a +2 to damage, but also sluggish 1, which is -1 to hit, AC, and reflex saves. The reach is nice, but this spell actually hurts more than it helps.

I thought that maybe, like Barkskin, this is a secret debuff, but this one still requires a willing target.


1 person marked this as a favorite.

Ugh, now I want to play a Goblin Druid with Barkskin and Produce Flame :-/. Thanks *so* much :-P.


Pathfinder Roleplaying Game Superscriber
tivadar27 wrote:
Ugh, now I want to play a Goblin Druid with Barkskin and Produce Flame :-/. Thanks *so* much :-P.

Hmmm...I was planning on playing a Pally in an upcoming PFS Playtest game, but now I think I'm gonna try a Fey Sorceror Goblin build...

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Skills, Feats, Equipment & Spells / "Enlarge" spell actually makes you worse. All Messageboards

Want to post a reply? Sign in.
Recent threads in Skills, Feats, Equipment & Spells