Tresten Freeborn
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If it's flat-footed, I also get SNEAK ATTACK 1d6. Additionally, my critical is DEADLY.
Sneak Attack and Deadly damage: 1d6 + 1d8 ⇒ (5) + (3) = 8 Tresten does a total of 20 to that zombie, then.
| GM Rinaldo |
Trestan's strike turns out to be even more deadly than expected! He draws his blade back out, and the zombie drops to the ground! 8 additional damage is enough to defeat Yellow! And since that was on your first attack, you can change your final action.
Hiro Sakano
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Hiro strides forth and sets himself ready to act if a zombie approaches:
Stride ◆, Ready ◆◆
Forward heel thrust kick! ATK: 1d20 + 6 ⇒ (10) + 6 = 16 for DMG: 1d6 + 3 ⇒ (2) + 3 = 5
Bellona Valertis
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Bellona recharges her crossbow, shoots at the zombie covered in reddish gore and then retreats behind her friends...
Attack roll (vs Red): 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 → Damage roll: 1d8 + 1 ⇒ (3) + 1 = 4
Emdi Emmay
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Emdi drifts off daydreaming for a second.
"Wait, whose turn is it? Ah, shoot, it's mine!"
Sorry, missed it with the page break. :P
Aaand ... I just effed up the map. I'm going to log in on a computer to fix it.
Emdi Emmay
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1. Emdi fires an arrow at Red.
Shortbow (IC): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Arrow (IC): 1d6 + 1 ⇒ (1) + 1 = 2
2. Emdi fires an arrow at Red.
Shortbow (IC): 1d20 + 4 + 1 - 5 ⇒ (16) + 4 + 1 - 5 = 16
Arrow (IC): 1d6 + 1 ⇒ (5) + 1 = 6
3. Emdi moves to a more central location.
Can I share a square with the (re)dead horse? If not, I'll move another square north.
| GM Rinaldo |
Hiro, your token does not seem to have moved, where did you intend to be?
Bellona, it isn't your turn yet. :-)
Emdi, you can absolutely stand over a corpse. To declutter the area where most of you are, I've removed the horse marker.
Emdi fires two arrows at the approaching zombie, losing one over his target but landing the other.
Need to wait for Hiro to place his token since he's readying an attack.
| GM Rinaldo |
As expected, more of the zombies shuffle your way. One (black) makes it to Shiro, and takes a foot to its gut for its trouble. Readied attack hits.
Another (blue) reaches Bellamin and swings its club-like arm.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d6 + 3 ⇒ (6) + 3 = 9
It nearly catches him across the throat, and even still manages to knock the breath out of him. Not a crit, but that's still 9 damage to Bellamin.
============
Round 2
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16 Klatzu
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13 Green
10 Red [-6hp]
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Round 3
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27 Bellona
27 Bellamin [-9hp]
24 Tresten
22 Hiro
22 Emdi
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19 Black
17 Blue
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Klatzu is up!
Emdi Emmay
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Emdi stares at Blue.
"Bro, it's not too late. Repent, and your soul will be released."
Emdi enacts Glimpse of Redemption on Blue.
By my understanding, this should give Bellamin DR 3 against the attack, and give Blue Enfeebled 2 until the end of his next turn. Or Blue can choose to negate the damage altogether and not be enfeebled. Someone please jump in if I'm wrong, this is literally the first time I've seen it used.
| GM Rinaldo |
That is how I read it. I am going to rule that the zombie doesn't have enough mind to choose to not do damage in order to preserve itself, so Bellamin takes 3 less damage and the zombie is Enfeebled 2 for one round.
Klatzu
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Klatzu grins as the horse collapses, proudly clambering over its corpse to attack the next abomination. “Undead lose lives before! No glory for already life-losers!”
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
-Klatzu raises his bloody sword skyward, screaming loudly as a ray from the sky reflects from the battered blade causing it to shine through the crimson. Klatzu is casting his Weapon Surge focus spell, adding +1 to the next attack roll and an extra bonus Striking die: 1d12 ⇒ 10 to the upcoming attack roll.
-Klatzu Steps one square forward because no reason not to.
-Klatzu swings his greatsword in an arc that, if he were taller, would cause the sword to cave in his opponent’s skull; however, his stature makes it more likely to strike its rotting ribcage instead. Klatzu strikes Black with his Greatsword.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d12 + 2 ⇒ (7) + 2 = 9
| GM Rinaldo |
With the horse on the ground and people stepping over it, you don't have the right line of sight currently. You can try again after the fight.
Klatzu screams as he raises his blade, magical power coursing through it. He steps up and swings at the zombie, slicing it clean in half.
With the bonus damage, Klatzu takes down the zombie in a single shot!
Unbothered by the fate of their fellow undead, the remaining zombies close in. The one nearest Klatzu reaches out to the goblin...
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d6 + 3 ⇒ (3) + 3 = 6
and rakes its filthy fingernails across his skin!
[ooc]Red steps and strikes, doing 6 damage to Klatzu. Also, you can tell that it is preparing to grab hold of you on its next turn.
Green moves across the fountain to Bellamin, but doesn't attack this turn.
============
Round 3
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27 Bellona
27 Bellamin [-6hp]
24 Tresten
22 Hiro
22 Emdi
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17 Blue {Enfeebled 2 (until end of this turn)}
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16 Klatzu [-6hp]
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13 Green
10 Red [-6hp]
============
Round 4
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Everyone other than Klatzu is up!
Emdi Emmay
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Glimpse of Redemption is a reaction, so I only get 1 per round, correct? And this resets on my turn or on Blue's turn?
1. Emdi fires an arrow at Blue.
Shortbow (IC): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Arrow (IC): 1d6 + 1 ⇒ (5) + 1 = 6
I just recalculated my to-hit to be +7 (+4 DEX, +3 trained). I was wondering why everyone else had these +7 to-hits while mine was a measly +4.
2. Emdi moves south to be next to Klatzu.
3. Emdi puts a hand on Klatzu's shoulder.
"Be well, my friend!"
Emdi casts Lay on Hands on Klatzu. He gains 6 HP and gains +2 AC for 1 round.
| GM Rinaldo |
Emdi: You get one reaction to use between your turns. You can use it at any time between when your current turn ends and when your next turn begins.
For your attack, what does "(IC)" mean?
Finally, how often can you Lay on Hands? (I'm not very familiar with Champions yet.)[/ooc]
Emdi Emmay
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Re: Reactions - excellent. Re: IC - inspire courage. Re: LoH - It recharges on a 10 min rest. So it's basically once per encounter, unless we get pressed for time after the encounter ends and I can't Refocus.
Bellamin Pegason
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Retreating to give himself breathing room from the zombie that attacked him, Bellamin sees another zombie trying to make a meal of Klatzu. He quickly moves to dispatch it before it can do any more harm to the brave little goblin.
Attack #1 against Red: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Attack #1 damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Attack #2 against Red: 1d20 + 7 + 1 - 4 ⇒ (4) + 7 + 1 - 4 = 8
Attack #2 damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Attack #3 against Red: 1d20 + 7 + 1 - 8 ⇒ (7) + 7 + 1 - 8 = 7
Attack #3 damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
1) Stride 1 SW, 1 SE, 2 S. Flurry of Blows. 3) Strike. Oof, those rolls are Not Good.
Tresten Freeborn
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Tresten steps up to Blue and tries to end this fight before any harm comes to himself.
Attack 1: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Attack 2: 1d20 + 7 + 1 - 4 ⇒ (14) + 7 + 1 - 4 = 18
Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
| GM Rinaldo |
Bellona loads her crossbow and deftly fires between her allies to hit the zombie attacking Klatzu. Bellamin circles around it throws several punches, finishing off the creature.
Between the damage it had already taken and Bellona's shot, Bellamin takes it down with the first strike of the flurry. You have an action back if you want to do something with it.
Emdi fires off his crossbow at the one coming along the side of the fountain before moving back to heal Klatzu. Trestan moves up and jabs the same one with his rapier. Only one strike connects, but it does a noticeable amount of damage.
============
Round 3
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22 Hiro
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17 Blue [-15hp] {Enfeebled 2 (until end of this turn)}
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16 Klatzu
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13 Green
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Round 4
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27 Bellona
27 Bellamin [-6hp]
24 Tresten
22 Emdi
Two targets remaining, and Hiro is still up!
Hiro Sakano
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With a foe right in front of him, Hiro pivots his hips to roundhouse kick the zombie's knee Green
ATK: 1d20 + 6 ⇒ (14) + 6 = 20 for DMG: 1d6 + 3 ⇒ (6) + 3 = 9
If that drops it, he'll instead stride over to flank.
He re-chambers his leg and tries to round house kick it in the head!
ATK: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10 for DMG: 1d6 + 3 ⇒ (1) + 3 = 4
Finally he leaps into the air and throws a spinning hook kick!
ATK: 1d20 + 6 - 8 ⇒ (1) + 6 - 8 = -1 for DMG: 1d6 + 3 ⇒ (3) + 3 = 6
| GM Rinaldo |
Hiro kicks several times at the zombie next to him, but only manages to connect once.
Blue (enfeebled) vs Trestan: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 damage: 1d6 + 3 - 2 ⇒ (3) + 3 - 2 = 4
The zombie near Trestan swings at him, managing to get a good bruise in despite being weakened. It then uses its other hand to pin Trestan in place.
Zombie uses its second action to grab Trestan. You now have the grabbed condition, which renders you flat-footed and immobilized, and you can also tell this is setting up for a special attack next round.
============
Round 3
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16 Klatzu
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13 Green [-9hp]
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Round 4
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27 Bellona
27 Bellamin [-6hp]
24 Tresten {Grabbed by Blue}
22 Emdi
22 Hiro
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17 Blue [-15hp] {Grabbing Trestan}
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Klatzu is up!
Klatzu
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Not sure if Inspire Courage is still up; if it is then just add +1 to my attacks this turn.
Klatzu, seeming Hiro distracted by the collapsing zombie, sees an opening. He quickly scrambles up behind it.
-Klatzu Strides into Flanking against Green.
"REPENT FOR BEING LOSER!" Klatzu screams as he cleaves his sword upward.
-Klatzu Strikes Green with his Greatsword.
Attack Roll vs Flat Footed Zombie: 1d20 + 5 ⇒ (3) + 5 = 8
Damage Roll: 1d12 + 2 ⇒ (10) + 2 = 12
"Friends save fancy friend! Klatzu have this covered!"
-Klatzu Strikes Green with his Greatsword.
Attack Roll vs Flat Footed Zombie: 1d20 ⇒ 11
Damage Roll: 1d12 + 2 ⇒ (3) + 2 = 5
-Klatzu Strides to just below the defeated Yellow, setting up a Flank for Hiro.
Tresten Freeborn
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| GM Rinaldo |
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I am an unfettered halfling, I need him to make an athletics check to grab me.Link
Oh hey, look at that! Athletics: 1d20 + 3 ⇒ (6) + 3 = 9 Well, that looks like a fail. Well done on your feat selection!
As the zombie reaches out toward Trestan, he wriggles out of its grasp!Klatzu moves up to attack the other zombie, but his swing misses despite having it surrounded.
The zombie turns and swings at Klatzu...
Attack: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d6 + 3 ⇒ (3) + 3 = 6 oooh, that'a a crit unless Klatzu has a bonus to his AC that isn't listed. 12 damage to the goblin!
============
Round 4
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27 Bellona
27 Bellamin [-6hp]
24 Tresten
22 Emdi
22 Hiro
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17 Blue [-15hp]
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16 Klatzu [-12hp]
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13 Green [-9hp]
============
Round 5
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Everyone other than Klatzu is up!
Emdi Emmay
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Klatzu does, in fact, have a +2 AC bonus from Lay on Hands.
And he also takes even less damage because Emdi raises an eyebrow at Green.
"Come on, bro. You gotta stop hurting people."
Emdi enacts Glimpse of Redemption on Green.
Emdi Emmay
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On Emdi's turn, he'll move to try to get all melee fighters within 15 ft, and fire two arrows at whichever zombie is closer.
Shortbow: 1d20 + 7 ⇒ (5) + 7 = 12
arrow: 1d6 ⇒ 3
Shortbow: 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
arrow: 1d6 ⇒ 4
Bellona Valertis
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"Let's try to put these things down for good!" Bellona says as she recharges her crossbow and shoots again at the bluish zombie...
Attack roll: 1d20 + 6 ⇒ (17) + 6 = 23 → Damage roll: 1d8 ⇒ 7
Reload, attack, reload
| GM Rinaldo |
Klatzu does, in fact, have a +2 AC bonus from Lay on Hands.
And he also takes even less damage because Emdi raises an eyebrow at Green.
"Come on, bro. You gotta stop hurting people."
Emdi enacts Glimpse of Redemption on Green.
Oh, very nice. So no crit, damage is only 6; then 3 of that damage is prevented. Klatzu only took 3!
Emdi reaches out toward the zombie attacking Klatzu, and its grip weakens noticeably. He then fires his bow, landing a shot in the undead's shoulder. He fires again, but the second arrow misses.
Bellona fires a crossbow bolt at the other zombie, and nails it directly in the neck. Critical hit, Blue is defeated.
============
Round 4
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27 Bellamin [-6hp]
24 Tresten
22 Hiro
16 Klatzu [-3hp]
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13 Green [-12hp] {Enfeebled 2 (0/1)}
============
Round 5
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27 Bellona
22 Emdi
With Blue defeated, Klatzu joins the initiative block. Bellamin, Trestan, Hiro, and Klatzu are up!
Bellamin Pegason
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Bellamin, sensing imminent victory, steps up to the last zombie and delivers a punishing set of crane wing strikes.
Flurry of Blows #1: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Flurry of Blows #2: 1d20 + 7 + 1 - 4 ⇒ (16) + 7 + 1 - 4 = 20
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Attack #3: 1d20 + 7 + 1 - 8 ⇒ (11) + 7 + 1 - 8 = 11
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Emdi Emmay
|
Assuming that finishes Green and we are out of combat, Emdi immediately runs around beheading the zombies with his glaive.
If people wonder why, he responds, "I think you have to behead them to kill them. Right?"
Hiro Sakano
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Posting just in case it's not!
Hiro jukes to his side to put the zombie directly between two Pathfinders. He opens with a roundhouse elbow to the jaw:
ATK: 1d20 + 6 ⇒ (1) + 6 = 7
Then he reverses the follow through to strike with a shuto to the side of the neck.
ATK: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
But his attacks are extremely poorly executed!
| GM Rinaldo |
Bellamin steps up and finishes off the final zombie with a single blow.
Combat is over, if anyone wants to use magic or potions to heal the wounded, you may do so, but there isn't time to use Medicine checks yet, as that takes ten minutes.
Bellona : 1d20 + 6 ⇒ (16) + 6 = 22
Hiro : 1d20 + 4 ⇒ (15) + 4 = 19
Emdi : 1d20 + 3 ⇒ (11) + 3 = 14
Klatzu : 1d20 + 5 ⇒ (3) + 5 = 8
Bellamin: 1d20 + 4 ⇒ (9) + 4 = 13
Tresten : 1d20 + 6 ⇒ (15) + 6 = 21
As you are taking a breath following the combat, Bellona, Trestan, and Hiro all hear a sound from across the square. Rather than the shuffle and moan of undead, this sounds more like the breathing of a large creature. I've marked the location of the sound on the map with a white circle with a green cross.
Klatzu
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Klatzu is somewhat disappointed about not being the one to finish off the final zombie, but his expression brightens quickly. ”Oh! Shiny thing!” Hearing nothing of whatever creature the others heard, Klatzu will use this moment to go back to the horse corpse to examine whatever that thing he saw earlier was.
Perception, if needed: 1d20 + 5 ⇒ (17) + 5 = 22
If Perception is needed but Klatzu fails check, Klatzu will begin indiscriminately cutting the horse into smaller pieces to better search its insides.
| GM Rinaldo |
Klatzu runs over to the horse and sees the shiny - a wayfinder deeply caught in the creature's throat.
Getting it out will require either a Thievery check, or about 10 minutes of indiscriminately cutting the horse into smaller pieces to better search its insides.
Klatzu
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"FANCY FRIEND! KLATZU NEED HELP!" Klatzu is referring to Tresten.
Klatzu does not have Thievery, but he does have several other effects that he could try to creatively use here on GM's discretion. Klatzu does have both Heal spells and a vial of Holy Water, and depending on how the GM rules Positive Energy interacting with undead corpses, I was thinking its possible he could apply it like an acid to eat away at the tissues surrounding the Wayfinder to make it easier to retrieve.
Alternatively, Klatzu is trained in Medicine, so with GM's discretion, he could perhaps perform surgery on the horse to retrieve it at a penalty.
Thirdly, if Klatzu finds out that he is short on time, he will chop the part containing the wayfinder off from the rest of the horse's corpse and carry it with us until we find a better place to dig through the remains.
Otherwise, Klatzu will begin hacking the horse to pieces unless told not to.
Emdi Emmay
|
Emdi is busy sawing at the zombie horse's head when Klatzu cries out.
"I got this," an oblivious Emdi says.
Thievery: 1d20 + 6 ⇒ (3) + 6 = 9
He's still struggling with the wayfinder when Hiro shouts out.
"No time for love, Doctor Jones!"
Emdi grabs his shortbow and looks where Hiro is pointing.
| GM Rinaldo |
Now that it is re-dead, it is merely a corpse, no longer undead, so holy water and heal won't help, but I will allow a Medicine check to try to get it out quickly. Failing that, it will require time.
Is anyone investigating the sound Hiro heard?
Bellona Valertis
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Religion Lore: 1d20 ⇒ 16
Bellona considers Emdi actions and shakes her head at him:"That's not how you kill a zombie... they can be reanimated even without their head attached!" she comments before cautiously moving towards the origins of the strange breathing sound.
Perception check: 1d20 + 6 ⇒ (8) + 6 = 14
I moved Bellona where she can spy on the point of origin of the strange sound without coming to near to it
Klatzu
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Medicine: 1d20 + 5 ⇒ (20) + 5 = 25
Klatzu, annoyed by the stuck-ness of the Wayfinder, prepares himself for the operation. "STEP ASIDE! KLATZU CONDUCT EXTREEEEEME SURGERY!" Klatzu will ready his scrap sword and begin using it as the world's clunkiest scalpel. Versatile Slashing/Piercing, so why not! Looking more like a lumberjack than a surgeon, Klatzu's improper instrument is somehow still effective, and although the wounds are much larger than those inflicted by a scalpel, he still seems surprisingly effective.
| GM Rinaldo |
Somehow Klatzu manages to use his sword to "carefully" perform "surgery" on the equine cadaver. At the end, he is covered in gore, but is the proud owner of a wayfinder etched with the initials "C.M."
Meanwhile, Bellona moves up and peers around the corner, where she is surprised to find a fully alive and reasonably healthy horse. It wears full barding, saddle, and saddlebags. The barding bears a Glyph of the Open Road and is decorated in gold and green. The saddle is clearly engraved, but reading it will require getting closer, and the horse seems a bit skittish at the moment.
Approaching the horse will require a Nature check to Command an Animal to prevent it from shying away.
Emdi Emmay
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Nature untrained.
"I'm pretty sure that's a horse."
Society untrained.
"And I'm almost positive that Katapesh is a country."
Emdi Emmay
|
If we are still in combat mode and using the map, Emdi will move southward along the western edge of the square and see if there is anyone in the buildings.
The horse shouldn't be able to see me so it shouldn't be spooked.