Help with Invisible Boss


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In my homebrew campaign the party has run afoul of the local thieves guild. The boss of the guild has an artifact which allows him unlimited invisibility and intangibility (I know it's kind of OP, but there are 12 of the artifacts and they all do something ridiculous). I'm having trouble coming up with a build and strategy that is not either a pushover or impossibly annoying. He should be around level 10 and will most likely be on the losing side of the action economy. Any ideas?


There's an archer or blaster spellcaster who pops up in odd places, takes his shot and then vanishes again. I assume he can't attack or cast spells while intangible. If he can then I have no idea how anyone is supposed to win against him. If he can cast personal spells only when intangible then the spellcaster, casting defensive buffs before appearing will be much better. Edit: a variant on this if he can cast spells on himself while intangible might be an archer who gets named bullet as a spell. An inquisitor, hunter, fey trickster mesmerist or something.

Or some kind of summoner who drops as much as possible on the battlefield before bailing out?

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