Open Spell Slots?


Skills, Feats, Equipment & Spells


So one of the things that makes prepared casters good in first edition is the ability to leave some of your spell slots open and fill them later. This is explicitly called out in the CRB as something that can be done, and there are rules in place governing how long it takes to accomplish and options that can be taken to improve upon that, etc.

I can't find anything like that in the Playtest rule book. The closest thing I can find is the Wizard Class Feat "Quick Preparation," which allows you to empty a filled spell slot and replace the spell with a different one with 10 minutes of activity. This is a great feat! It allows you the versatility of an open spell slot without also leaving you high and dry if you need a spell right bloody now.

But that's the only thing like it that I can find. Am I just missing something? Is the ability to leave spell slots open assumed or removed? I truly hope that it's not been removed from the prepared caster's tool kit. It makes the difference between a wizard or cleric or druid actually being versatile in practice or not. Because you rarely know exactly what you need, and being stuck with preparing once a day with no information can lead to frustration and disaster if you really need something, and have access to it, but can't do anything about it until tomorrow.

We need open spell slots!


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Its a level 4 wizard feat


::Headdesk::

No, I covered that. That's not the same thing. And its difference makes it still useful and worthwhile even with open spell slots, because you can change spells without having to leave a spell slot open in the first place.

But even then you can only do that if you're a wizard. That's not sufficient.


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The 4th level wizard feat is that old rule. It works differently, its a feat, and only wizards get it is what changed.

Just like take 10 is now Assurance.

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