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So, going through and getting all the individual stuff a character needs can be logistically difficult and bog down characteer creation. Kits neatly avoid this, but none exist for the playtest. So I made one. Here it is:
Adventurer's Kit (10 SP, 1 Bulk):
This kit contains a dagger, backpack, bedroll, belt pouch, two sets ordinary clothing, flint and steel, mug, 6 days rations, 5 sacks, 3 sheaths for weapons, and a waterskin.
You may obviously add to or remove things from this kit at will, and should buy rope and/or a climbing kit separately is you want them, and should pick up a light source if you want one as well (neither are universal needs).

Cantriped |
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I would consider replacing two of the sheaths; as weapons are similarly not a universal need. You only really need the one for the included dagger. So I'd replace them with Chalk (10) and Candle (10) to leave the cost and bulk the same.
Although I question whether or not stowed clothing is actually of negligible bulk, the rulebook entry lacks the exception backpacks possess (I think outfits should be at least Light Bulk while stowed).

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I would consider replacing two of the sheaths; as weapons are similarly not a universal need. You only really need the one for the included dagger. So I'd replace them with Chalk (10) and Candle (10) to leave the cost and bulk the same.
That's fair. I was admittedly partially adding them to make those come out nicely.
Although I question whether or not stowed clothing is actually of negligible bulk, the rulebook entry lacks the exception backpacks possess (I think outfits should be at least Light Bulk while stowed).
Possibly? Logically I would tend to agree, but the rules don't seem to follow suit at the moment.

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Taking Cantriped's suggestion, the final version would be:
Adventurer's Kit (10 SP, 1 Bulk):
This kit contains a dagger, 10 pieces of chalk, 10 candles, backpack, bedroll, belt pouch, two sets ordinary clothing, flint and steel, mug, 6 days rations, 5 sacks, 1 sheaths for the dagger, and a waterskin.