| JasonOrlandoHawk |
| 2 people marked this as a favorite. |
Paizo,
I have a giant request - Please give us some vehicle rules!
My players are typically obsessed with vehicles in every game I run! Carts! Wagons! Ships! AIRSHIPS!
I've even had my players trick out a chariot for fun & hijinks.
What I'm saying is, I can kinda squeeze some vehicle rules from your current skills, but they would feel sloppy at best (and poorly supported).
Can you please update skills to cover vehicles, & maybe even throw on some feats for players who really want to specialize in commanding vehicles as part of play?
Right now, I can see Nature - "Handle Animal" for carts, wagons, carriages, & chariots. (I've also considered Athletics for Chariots.)
Sailor Lore might cover boats.
And maybe Acrobatics for Hang-gliders.
But that's just a sampling of the weird & crazy vehicles my players are apt to want to drive. (Experimental Gnomish Submarines, anyone?)
So, Paizo, please help an exasperated DM out & give us some comprehensive Vehicle rules!
Thank you for taking a moment to read my rambling post!
| JasonOrlandoHawk |
I wouldn't mind something akin to Starfinders rules. While I haven't played a lot of Starfinder, the space combats I have run have all flowed reasonably well.
I'm just really hoping they don't wait several supplements to slap on vehicle rules like they did with Ultimate Combat in 1e. (I hate to nitpick you Paizo, but that really was a major complaint of mine in 1e).