The summon list seems quite weak at high levels


Skills, Feats, Equipment & Spells

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At low levels, an animated broom is actually a pretty solid summon: Average level 0 enemies have an AC of 13, so its +7 to hit is hitting 75% of the time (80% with Augment Summoning). This seems to fall way down as a conjurer levels though.

Average AC stats provided by BlackBacon on Reddit.

Level 2 creature (AC 16) against any of the summon monster II options (highest I could find was still +7) is now only a 55% (60% with Augment) chance.

Level 4 creature (AC 19) against summon monster III (highest I could find was +8): 50% chance to hit, or 55% chance with Augment.

Level 6 creature (AC 21) vs. summon monster IV (highest I can find is +10: same 50% chance to hit.

Level 8 creature (massive AC jump to 25) vs. summon monster V (highest is +13): 45% chance, 50% with Augment.

The pattern continues. Short of Augment Summoning, I can't see any good ways of buffing attack further. I know that summoning in PF1 needed to be toned down, but it's looking like it will just be frustrating to summon at levels higher than 5.

I didn't cover high levels much, but as one example: a rune giant is a level 16 creature with 38 AC. A 17th level wizard can summon an ice devil with +25 to hit against it, or +26 with Augment. That's a 40% chance to hit with Augment. I'm worried.

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