| Soldarc |
So I was Running Tomb of Anihalation for 5e but converted over to PF when the playtest launched. I am converting the adventure to PF2 rules and all that is going well and fine.
To explain what i need help with I need to explain the main plot (Spoilers ahead)
The Soulmonger, an artifact from another dimension has been brought to this world by a dimension traveling archlich. It has cursed the entire world and ppl who has been resurected or been brought back to life in anyway during their lifetime slowly starts to rot away. People who die cant be brought back by magical means. if you are dying Deathsaves are hearder to succeede with (Fort saves in PF2 to stop dying). What no one knows is that the soulmonger is actually harvesting the souls and the sould do not go to the afterlife.
What I need from you knowlageable guys is some information about cults/organisations that i can use in the campaign. And if possible in wich PF1 book i can find some info on them.
1:
I want an organisation that sees the Soulmonger as a blessing in disguise, that wants to protect it. they dont have to be evil. I want the organisation to value the prospect of everything being "fair" when you die you die, no matter who you are. they should be fed up that the rich, whom can afford to get resurected every time something happens, gets to live long lives without fearing death while poor ppl only get one chanse.
2:
I need a Town that resembles Baldurs Gate as closely as possible. Preferably as close to Mwangi Expanse as possible.
3:
I need a druidic group that works towards perserving life of the forests and fighting off undead and other things that can curse the wildlife
4:
I need a Shady/evil Mercenary organisation that also can do assassination jobs and such.
5:
I need another Mercenary order that preferably works out of the "Baldurs Gate Clone" and primarily works as hired lawkeepers or special forces in the army, preferably Lawful Neutral
Bonus question:
What can you tell me about Aldori Swordlords? what little information ive found about them has really intrigued me. Ive read about them in the Brevoy chapter of The inner sea world guide and what little ive found online under the Aldori swordlord prestige class and Aldori Defender Fighter option.
Thanks for your help!
| Thebazilly |
I'm not entirely an expert on Golarion, but I might be able to give you some starting points.
1:
I want an organisation that sees the Soulmonger as a blessing in disguise, that wants to protect it. they dont have to be evil. I want the organisation to value the prospect of everything being "fair" when you die you die, no matter who you are. they should be fed up that the rich, whom can afford to get resurected every time something happens, gets to live long lives without fearing death while poor ppl only get one chanse.
This is very much in opposition to Pharasma, the goddess of death, so followers of gods opposed to her are the first people that spring to mind. Urgathoa, the goddess of undeath, or Mahathallah, one of the queens of hell.
If you don't mind spoilers for the Hells Rebels adventure path:
2:
I need a Town that resembles Baldurs Gate as closely as possible. Preferably as close to Mwangi Expanse as possible.
I'm not very familiar with either Baldur's Gate or the Mwangi Expanse. You might try poking around a bit on the wiki?
3:
I need a druidic group that works towards perserving life of the forests and fighting off undead and other things that can curse the wildlife
Nothing's coming to mind, here. You might have to make up a druid circle.
4:
I need a Shady/evil Mercenary organisation that also can do assassination jobs and such.
I'd go with the Red Mantis Assassins for this.
5:
I need another Mercenary order that preferably works out of the "Baldurs Gate Clone" and primarily works as hired lawkeepers or special forces in the army, preferably Lawful Neutral
Hellknights. You can make up an order, or use one of the established orders, but almost all of them would be interested in mercenary work to maintain order.
Bonus question:
What can you tell me about Aldori Swordlords?
Not much other than what's on the wiki. The adventure path where they would feature most prominently, Kingmaker, doesn't go into much detail. Brevoy is also a long way away from the Mwangi Expanse.
| Soldarc |
The merchant Princes of the city that is the "hub" of the adventure has hired "city guards" from a mercenary company.. they are secretly an evil mercenary group who are there for other reasons.. i Dont know if Red Mantis assassins would fit this.. and they would be way to powerfull if they were actual assassins xD
Same with the Hell Knights.. they strike me as to Epic to be where they are here.
The Cult of Mahathallah seems perfect for what i had in mind though, so thanks for that :)
| FoxofShadows |
So I was Running Tomb of Anihalation for 5e but converted over to PF when the playtest launched. I am converting the adventure to PF2 rules and all that is going well and fine.
To explain what i need help with I need to explain the main plot (Spoilers ahead)
The Soulmonger, an artifact from another dimension has been brought to this world by a dimension traveling archlich. It has cursed the entire world and ppl who has been resurected or been brought back to life in anyway during their lifetime slowly starts to rot away. People who die cant be brought back by magical means. if you are dying Deathsaves are hearder to succeede with (Fort saves in PF2 to stop dying). What no one knows is that the soulmonger is actually harvesting the souls and the sould do not go to the afterlife.What I need from you knowlageable guys is some information about cults/organisations that i can use in the campaign. And if possible in wich PF1 book i can find some info on them.
1:
I want an organisation that sees the Soulmonger as a blessing in disguise, that wants to protect it. they dont have to be evil. I want the organisation to value the prospect of everything being "fair" when you die you die, no matter who you are. they should be fed up that the rich, whom can afford to get resurected every time something happens, gets to live long lives without fearing death while poor ppl only get one chanse.2:
I need a Town that resembles Baldurs Gate as closely as possible. Preferably as close to Mwangi Expanse as possible.3:
I need a druidic group that works towards perserving life of the forests and fighting off undead and other things that can curse the wildlife4:
I need a Shady/evil Mercenary organisation that also can do assassination jobs and such.5:
I need another Mercenary order that preferably works out of the "Baldurs Gate Clone" and primarily works as hired lawkeepers or special forces in the army, preferably Lawful NeutralBonus question:
What can you tell me about Aldori Swordlords? what...
For number 1, honestly read up on Rahadoum and the order of the first law. It is a country that is anti diety, anti divine magic and I think could work for this purpose.
For number 2, Sargava is the largest port colony adjacent to the Mwangi expanse. It is a Chelish colony that serves as a hub for piracy and treasure hunters looking to scour the jungle ruins for treasure and for adventures looking for the activity of their namesake.
For number 3, While not inherently a druid order. The Magaambya is an organization based in the Mwangi expanse that tethers druidic tradition with arcane traditions and is one of the first arcane organizations to have formed in Golarion if I recall. Look up the Halcyon druid archetype to see why they could work for this.
For number 4, The Red Mantis Assassins kind of fit very well as this organization, however, I am working off of the implication that this will be set in the Mwangi Expanse or near it. The Red Mantis Assassins are based in the Sodden Lands directly west of the Mwangi Expanse, however they are currently at bitter odds with Rahadoum due to a history of agression between them. Keep in mind, these organizations do have aspirant members that will do jobs to earn membership, if you want to make weaker members as enemies. An alternative could be the Aspis Consortium as they are the Shady counterpart of the Pathfinder Society.
For number 5, The Hell Knights or Aspirant Hell Knights could function in this manner. They really are the best organization thematically for this role. And if Sargava is your place of choice, since it is a Chelish colony, Hell Knight presence would make sense.
Most of these Organizations are Compiled in the Adventurer's Guide. Aldori Swordlords are also covered in detail in that book so most of what you need can be found there. Also Paths of Prestige is another book that covers them.