
baggageboy |

Si I am starting an adventure as a level 1 swashbuckler with my basic weapons and armor figured. However I know that there will be a very big probably deadly fight right at the beginning, after that I will have money, time, and xp aplenty, however I have to make it though the initial bloodfest. So, what items can I bu with my 43 remaining gold to make it through?
I was considering acid flasks and alchemist's fire. What other items might be good choices?

Taudis |
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Alchemist's Fire is a must have. Consider a Speed Sheath - being able to grab your Alchemist's Fire as a swift action helps a lot. I wouldn't bother with an Acid Flask - it's worth the extra 10gp to deal the extra d6 damage with Alchemist's Fire.
This and this are good lists of cheap equipment. Ultimately there isn't a lot you can get for 43gp that is combat relevant.

Marcella |
Standard procedure for most of my PCs is to go in wearing vermin repellent and alchemical grease (5 gp each). They address uncommon situations (swarm attacks/vermin and grapples) but are cheap, last for 4 to 8 hours, and can make a big difference.
If you have UMD, a scroll of longstrider (25 gp) will improve your speed for an hour. If you don't, a scroll of Cure Light Wounds is also 25 gp, but usually someone else has a wand to contribute. A scroll of Heighten Awareness improves your perception & initiative, but for only 10 minutes.

avr |

Elephants cost 1000 gp not 24 gp Zautos. If you read the pack animal entry you see 24 gp is for a yak.
Yak: These shaggy-haired relatives to cows are more at home in mountainous terrain where they are frequently used as pack animals and to pull plows. Yaks have the same statistics as bison. Price 24 gp; Weight 1,000 lbs.
Granted, if you can make a yak without combat training fight you get better base stats than you do with the guard dog I suggested.

Zautos' |

Elephants cost 1000 gp not 24 gp Zautos. If you read the pack animal entry you see 24 gp is for a yak.
Quote:Yak: These shaggy-haired relatives to cows are more at home in mountainous terrain where they are frequently used as pack animals and to pull plows. Yaks have the same statistics as bison. Price 24 gp; Weight 1,000 lbs.Granted, if you can make a yak without combat training fight you get better base stats than you do with the guard dog I suggested.
Pack Animal
Source PZO9410Working animals, such as elephants, oxen, and yaks, are universal, but the specific kind of animal used for labor varies according to local availability. Elephants carry goods in jungles while yaks pull loads in mountainous regions. In many other parts of the world, donkeys, mules, and oxen pull carts or plows.
Yak: These shaggy-haired relatives to cows are more at home in mountainous terrain where they are frequently used as pack animals and to pull plows. Yaks have the same statistics as bison. Price 24 gp; Weight 1,000 lbs.
Purches the 1k elephants in a jungle as a pack animal and it costs 24GP
and if that doesn't work buy a Yak

Meirril |
Hire 3 guards for a week. 3sp per day, each. Assume 1st level Warriors (maybe fighters), comes equipped with studded leather, a club and either a short sword or a spear. Don't forget to pay for extra rations if you plan on leaving town.
While the 1st level warriors are weaker than the guard dogs they 1) don't require animal handling rolls. 2) answer questions much better than animals, 3) handle a broader range of tasks and 4) are much cheaper in the short run. (5: and people are more comfortable sending guards to their doom...)

avr |

That's bags of caltrops right baggageboy? No, they're terrible with the action economy if used in combat like that. They can be placed in advance, spellcasters with an unseen servant or some familiars can use them without the main character spending actions, and there are more expensive versions like shard gel or caltrop beads which are easier to use, but only the first of those helps a 1st level swashbuckler.

Meirril |
1 person marked this as a favorite. |
Swashbuckler, eh? ...just how high is your charisma? 16? More?
....Divine Fighting Technique: Desna's Shooting Star as a 1st level feat, and buy a starknife for 24gp.
What...what have you DONE? This...this isn't possible. Now. Now. NOW! I...I want...to...play a bard?!? Impossible!
*This* *is* *not* ~happening!~ <runs away crying>

baggageboy |

Swashbuckler, eh? ...just how high is your charisma? 16? More?
....Divine Fighting Technique: Desna's Shooting Star as a 1st level feat, and buy a starknife for 24gp.
Oh man that is good. It won't really work for my guy, but dang that's good.I'm going to end up with a build focussing on this sometime soon....
Here's my guy at level 1. After this he will be going urban skald the rest of his career. He's going to be in a low item avalability solo campaign so I'm taking craft wondrous items at 5 and using spell kenning for item and scroll crafting (already discussed with the gm) and ok'd). Btw I get 1 extra feat.
Neutral Medium Human Swashbuckler (Inspired Blade) 1; (VMC Magus)
Init 4; Senses Perception: +4
DEFENSE
AC 18, touch 14, flat-footed 14
hp 11
Fort 2, Ref 7, Will 1
OFFENSE
Speed 30 ft.
Melee Dagger +3 (1d4+1 19-20), Rapier +8 (1d6+4 18-20),
Ranged Sling +5 (1d4+1 ),
STATISTICS
Str 13, Dex 18, Con 12, Int 14, Wis 10, Cha 14
Base Atk + +1; CMB +2; CMD 16
Feats Combat Reflexes; Fencing Grace; Weapon Finesse; Weapon Focus: Rapier; Weapon Versatility;
SQ ; Derring-Do; Dodging Panache; Inspired Finesse; Inspired Panache; Low-Light Vision; Opportune Parry and Riposte;
Skills
Acrobatics +8; Diplomacy +6; Intimidate +6; Perception +4; Sense Motive +4; Spellcraft +3;
Equipment
2x Alchemist's fire (1 flask) [Alchemical Power Component]; 2x Potion of Cure light wounds; 2x Speed sheath; 5x Caltrops; Bandolier; Whetstone;

pad300 |
I'll note that I would check with your GM regarding the various sheaths and alchemist fire/other alchemical weapons. As a GM, I don't think that would work in my campaign. Your talking about putting something roughly the size of a coke bottle in a forearm sheath... It's relatively rounded and bulbous (as compared to a dagger).
As for myself, I'd probably put some points into handle animal and go with a pack of guard dogs or other combat trained animals. Depending on what's available locally, a combat trained bison is 75gp, a combat trained Goblin dog is 50 gp, a guard dog is 25 gp, a combat trained ram is 50 gp. Another possiblity are flying animals, which could be very useful - Eagle (60 gp trained), Great Horned Owls (33 gp trained).
I would also invest in an appropriate masterwork tool (50gp) for handling your chosen animals.

Taudis |

I'll note that I would check with your GM regarding the various sheaths and alchemist fire/other alchemical weapons. As a GM, I don't think that would work in my campaign. Your talking about putting something roughly the size of a coke bottle in a forearm sheath... It's relatively rounded and bulbous (as compared to a dagger).
I was going to comment about the Speed Sheath specifically allowing potions but then I went and looked up sizes of stuff - didn't know until now that potions are only an ounce of liquid!
Still, there's no listed size or physical description for Alchemist's Fire/Acid Flask beyond the weight (which isn't heavier than a dagger*, so by itself doesn't prevent sheathing). You'd be just as justified by saying they come in long thin tubes as bulbous bottles. Once you're getting into the gray area of "Alchemist's Fire comes in the typical "O-" fantasy bottle shape", there is nothing preventing a player from using the Craft skill to specifically put the "volatile liquids" of an Alchemist's Fire into a long thin tube because both containers are arbitrary with no basis in the rules.
I'd personally allow it because swift drawing an Alchemist's Fire isn't really unbalanced (esp. when compared to swift drawing a wand or scroll) but pad300 is right that there could be table variance.
I would also invest in an appropriate masterwork tool (50gp) for handling your chosen animals.
Doesn't even cost 50gp - the Training Harness!
*Also realized that normal sized daggers don't fit in a forearm-sized sheath after looking up reference on sizes. Either that dagger doesn't weigh 1 pound or it's too big to fit in a sheath. It's a good thing games don't actually follow real world physics.

avr |

Many PF weapon weights are out according to people who know a bit about historical weapons. I wouldn't worry about it considering the speed sheath says it's specifically able to hold a dagger.
Drinking vessels of many shapes are definitely a historical thing. Including ones designed to be concealed.