Cantrip and Power Heghtening to 10-th spell level.


Skills, Feats, Equipment & Spells


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Let's read some rules

Playtest Rulebook wrote:
A cantrip is always automatically heightened to the highest level of spell you can cast in the class.
Playtest Rulebook wrote:
Like cantrips, powers automatically use the highest level of spell you can cast from the class that gave you the powers.
Playtest Rulebook wrote:
If you get powers from a class that doesn’t usually grant the ability to cast spells (for example, if you’re a monk with the Ki Strike feat), the highest level of power you can cast is half your level, rounded up, and your powers are automatically heightened to this level

So, 19lvl monk use his KI BLAST heightened to 10-th level (18d4 force damage).

19lvl cleric use her fire domain power FIRE RAY heightened only to 9-th level (9d6 damage). Cleric can take MIRACULOUS POWER feat on 20th level and get access to 10-th spell level, so her cantrips and powers will be heightened to 10-th level.

Bard doesn't get acess to 10-th level spells at all (is it intended btw?), so his cantrips get heghtened only to 9-th level.

BUT, elves and gnomes can take ancestry feat to get access to one cantrip, which will be heightened to a spell level equal to half level rounded up (10-th on 19lvl), unlike any other cantrips you get from class.

Seems like a little rules inconsistency. Why not make a "half-level rounded up" rule general? Or it's just some class balancing?


Could be an oversight or just a redundant sub-system to allow for elven and gnomish fighters and rogues that can use their ancestral cantrip.
I agree, make cantrips follow character level instead of spell level and make that the standard.

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