Light radii for various illumination sources are too small


Skills, Feats, Equipment & Spells


Light radii for various illumination sources are too small. A torch, a light spell, a continual flame spell, or a sunrod (why even bother with these 20 sp things?) provides bright light out to 20 feet, and that is it, no dim light beyond. A hooded lantern casts bright light out to 30 feet, and no more. Why are these light radii so small?

Give how low-light vision is now "ignore dim light" and how darkvision is "ignore darkness," regardless of range, it seems to me like the light radii are punishingly small.


My suspicion is that it makes your vision more in line with how far you can move, which hopefully makes it easier to track.

Tracking vision is kind of a handwavy nightmare in 1e unless you play on VTT imo


I feel this is going to be deadly in the early game. Ranged attacks are almost impossible in a dark dungeon environment because visibility is restricted severely. Unless someone in the party runs forward with a light source characters without darkvision are in trouble. In playtest reports this has been an issue.

I'd love to hear from Paizo if this was RaI? (Preferably before I run this in two days.)

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