Alchemist's Quick Alchemy and Inhaled poisons / other alchemicals with a duration


Skills, Feats, Equipment & Spells


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Playtest page 46: Quick Alchemy wrote:
You create a single common alchemical item that is of your level or lower without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn
Playtest page 360: Inhaled Poisons wrote:
An inhaled poison activates when unleashed from its container. Once unleashed, the poison creates a cloud of gas filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud.

If I use Quick Alchemy to create an inhaled poison and then throw it, how long does the resulting cloud last? Does it remain for the full minute, or does it become inert at the start of the next turn? Does the one-round time limit apply only to items that you have not used yet? Or would other alchemical items that last for some period of time also stop functioning after the time period passes?


Alchemaic wrote:
Playtest page 46: Quick Alchemy wrote:
You create a single common alchemical item that is of your level or lower without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn
Playtest page 360: Inhaled Poisons wrote:
An inhaled poison activates when unleashed from its container. Once unleashed, the poison creates a cloud of gas filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud.
If I use Quick Alchemy to create an inhaled poison and then throw it, how long does the resulting cloud last? Does it remain for the full minute, or does it become inert at the start of the next turn? Does the one-round time limit apply only to items that you have not used yet? Or would other alchemical items that last for some period of time also stop functioning after the time period passes?
Playtest page 46: Quick Alchemy wrote:
After this period, the item becomes inert and grants no effects.

I think this is the bit I'd probably note myself.

While I need to double check the alchemy section, I'd probably read it as the item becoming inert. A cloud is a used item, and so an ex-item. The cloud or poison effect isn't the item, it's an effect triggered by the item being used. I'm not entirely sure why a poison cloud would vanish if the acid from an acid vial doesn't, though I could be wrong.

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