Two handed weapons extra damage


Skills, Feats, Equipment & Spells


Do two handed weapons add 1.5 x the strength modifyer or is something else done for extra damage?


Kodyboy wrote:
Do two handed weapons add 1.5 x the strength modifyer or is something else done for extra damage?

No, they don't. But one should take the different damage dice into consideration.

a non-magical one handed (martial) weapon uses a d8 (or d6 if they have funky traits). Two handed weapons use a d12 (d10 if funky).
Average rolls:
d12->6.5(2H)
d8->4.5 (1H)

You can see, that a two handed weapon does two points better, on average, than a similar one handed one. (Though that was also the case with PF1-weapons, more or less)

But now consider that a magical weapon uses multiple damage dice.
So on a +3 two handed weapon you use 4 damage dice, each doing ~2 points more. The difference becomes greater on higher levels.

I think this is a quite elegant way to give two handers more punch. In PF1 we had a lot of flat +x, which were boring.
For example a paladin (~level 10) using smite + power attack adds +10 for smite and +9 for powerattack +9 for STR (two handed +6 x1.5) +3 Magic Weapon. (All estimates- I didn't check the rules)
In that case it doesn't even matter what you rolled on that one d12 roll with all these flat bonuses...


The problem is you now require magic weapons to survive and devalue stat scores.

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