Summoning Aid and Observations


Skills, Feats, Equipment & Spells

Dark Archive

One of the first builds I thought about building was a summoning bard using the Polymath muse (i.e., summon monster added to your spells known). To help with this and anyone else who might test summoning I have pulled out and consolidated all of the Summon Monster (SM) and Summon Nature's Ally (SNA) statblocks from the play test bestiary into one excel file. The file is available via google docs here. The next step is obviously to evaluate what summons are worthwhile to even summon, but that can come later. Feel free to add any comments below.

Some comments and fixes for Paizo:

- Many of the bestiary names (especially snakes in SNA or demons/devils in SM) are different from the actual spell description name.

- The Level 6 SNA has missed all of the Major Elementals in the spell listing. Given that all of the other elemental are in both SNA and SM's listing I assume this is a typo. I have included it in the file anyways.

- The Smilodon is listed twice in SNA at two separate levels. I have sorted it to the level appropriate SNA level.

- It is obviously a playtest but there are no Azatas/Archons/Angels (i.e., the good alignment summons).

- The wording on the spell doesn't make it obvious as to whether the summon gets two actions on the round it is summoned or only on the rounds I concentrate. This should be clarified as I assume they get to act the round I summon.

- I am highly amused by the L1 animated broom's dust special ability.

- It isn't clear to me now, but is a 10th level summon of a 15th level creature under-powered? It seems like the spells may be under-powered in what they summon since there is no way to really augment the summons, get more summons to summon, or let them stay around past 0hp

Grand Lodge

AS far as I have been able to tell, only the Cojuror Wizard has an Augment Summon power. And that is what it is, a Power, not a feat like in PF1.

BTW, thanks for the Spreadsheet. It will make things easier in the long run.

Dark Archive

Culach wrote:

AS far as I have been able to tell, only the Cojuror Wizard has an Augment Summon power. And that is what it is, a Power, not a feat like in PF1.

BTW, thanks for the Spreadsheet. It will make things easier in the long run.

While this is true, it only adds a +1 conditional bonus to Attack, Saves, and Skills. Whereas the inspire courage bard cantrip gives a +1 conditional attack and damage. My initial thought before realizing they wouldn't stack was a Bard multi-classed into wizard for their augment summon power. But obviously it isn't worth it if they are the same bonus and/or won't stack.

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