Injury poisons seem underpowered


Skills, Feats, Equipment & Spells


2 people marked this as a favorite.

The entry for Injury Poisons reads :

Quote:

Injury

An injury poison activates when applied to a weapon,
and it affects the target of the first Strike made using the
poisoned weapon. If that Strike is a success or a critical
success and deals piercing or slashing damage, the target
must attempt a saving throw against the poison. If the
Strike is a failure or a critical failure, or if it fails to deal
slashing or piercing damage for some other reason, the
poison is spent but the target is unaffected.

It seems pretty harsh and strange that your poison is spent if you fail your attack. I can get it for bows and crossbows (the poison is not really spent but you lost your arrow), but on melee weapons, the poison does not magically disappear after you swing your blade at the void. In my opinion, injury poisons should be spent when you apply them to your weapon, but should stay potent until you hit someone with your weapon, then your weapon loses the poison's effects.


1 person marked this as a favorite.
Almarane wrote:

The entry for Injury Poisons reads :

Quote:

Injury

An injury poison activates when applied to a weapon,
and it affects the target of the first Strike made using the
poisoned weapon. If that Strike is a success or a critical
success and deals piercing or slashing damage, the target
must attempt a saving throw against the poison. If the
Strike is a failure or a critical failure, or if it fails to deal
slashing or piercing damage for some other reason, the
poison is spent but the target is unaffected.
It seems pretty harsh and strange that your poison is spent if you fail your attack. I can get it for bows and crossbows (the poison is not really spent but you lost your arrow), but on melee weapons, the poison does not magically disappear after you swing your blade at the void. In my opinion, injury poisons should be spent when you apply them to your weapon, but should stay potent until you hit someone with your weapon, then your weapon loses the poison's effects.

My GM says that I fling off the poison when I attempted to strike, but I agree with you. Poisons are costly and already have fairly low DCs. My experience has been that poisons are a waist of resources, as they have a decent chance of missing on the hit and then again on the save.


Bit of a hijack, but how do injury poisons actually work if you don't have the rogue Poison Weapon feat? Injury poisons say they have a 3 action Operate Activation activity, so I presume it's effectively a full round to apply the poison to a weapon, but then how long does the poison last? And how does poison work with ammunition? Can I poison a bunch of throwing stars / knives and just have poisoned weapons ready for whenever a fight breaks out? How does that work with arrows?


Ranishe wrote:
Bit of a hijack, but how do injury poisons actually work if you don't have the rogue Poison Weapon feat? Injury poisons say they have a 3 action Operate Activation activity, so I presume it's effectively a full round to apply the poison to a weapon, but then how long does the poison last? And how does poison work with ammunition? Can I poison a bunch of throwing stars / knives and just have poisoned weapons ready for whenever a fight breaks out? How does that work with arrows?

RAW seem to imply that poison last on a weapon until it is used to strike. I don't see a RAW as to why you can't apply poison to several pieces of ammo and then use them for a fight. Now, poisons are cost prohibitive. You can usually only afford a few (current level) poisons with DCs high enough to be useful,. While you can buy a lot of low level poison the DCs will be so low that everything will resist the poison.

Elsewhere I have suggested how to fix poison, but for now they seem not be a viable option, even for an alchemist with a bow that can summon poisons every day.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Skills, Feats, Equipment & Spells / Injury poisons seem underpowered All Messageboards

Want to post a reply? Sign in.
Recent threads in Skills, Feats, Equipment & Spells