Multiclassing


Classes


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Okay first I want to say I really like the new Multiclassing. It opens lots of possibilities and lots of options.
There are still some issues I want to discuss here.

1.) Spellcasting Feats
I mean I get that you don't want multiclass characters have just fine the same spellcasting as the core classes...but you have to get 4 feats after dedication? that makes you overall half class feats - or almost all your class feats if you are a sorcerer and want some stuff more

I think there should be either spellcasting access in only 2 feats (3 feats for 8 grade spells seems a bit much) or the second spell slot should be given by default - or both

2) Rogue
First off - dedication gives thievery - why not stealth? It seems a way more logical access skill and signature skill to get from the dedication
Secong: 1d4 sneak attack that becomes 1d6? I mean okay, sneak attack is now only 4d6 max but for 1d6 sneak attack I don't want to invest 2 feats, that feels pretty wasted
maybe make it more d4 or give it at least a second d6 so it actually pays off giving stuff up for it

Grand Lodge

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I have to say, I like this as a way of offering multiclassing since they obviously aren't going to actually offer Multiclassing. Sure you can't cherry pick classes anymore to get all their best base abilities, saves, and hps, but you can give up a couple of feats in your class to gain access to "some" abilities. And I get to choose when I give up things and what I get in return. Does it work for all classes? Probably not. There aren't even options for all classes. Yet.

Most of the rules and options that I have read so far, I have found really offputting. It seems that everything is geared towards limiting options (which is really discouraging and will probably make me decide that I do not want to play PF2 at all), but since true multiclassing will obviously never be offered (another constraint), this is a way of getting a little different flavor in your character than the new strict class limitations allow. It's actually the first interesting change I've seen. So it's one of the things I'll try out in playtesting.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I definitely agree on Rogue giving Stealth as the first Signature Skill since it's a core part of the Rogue. Unlocking Thievery should take a bit more of an investment in Rogue so they can pick it up when they get Skill Mastery.

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