The pirate archetype seems too situational even in Skull & Shackles


Skills, Feats, Equipment & Spells


The pirate feat chain is really weak. Pirate Dedication, Heave Ho, Boarding Action, and Roll with the Ship are only ever useful in shipboard battles. Sea Legs is only relevant when swimming becomes important. Plunder is the only one that can be used regardless of environment, and even then, that is only circumstantially useful.

Not even the Skull & Shackles adventure path involved that much shipboard and aquatic action.

I cannot imagine, say, an alchemist ever committing to the pirate feat chain even in a 2e-converted Skull & Shackles. They would be far better off springing for Wizard Dedication and Basic Wizard Spellcasting either for synergy or for patching up holes in their build.

The same goes for a barbarian, a paladin, or a rogue considering Fighter Dedication and Basic Maneuver (especially Double Slice on a rogue).

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