The Dwarf Stonelord Archetype. what the best feats?


Advice


there's a game im going to be starting soon. Pretty sure im going to be a Dwarf Stonelord. just wondering what feats to take. It seems like the Goblin Cleaver feat tree is worth investing into, with it greatly improving the cleave/great cleave, but some other things will probably be needed.


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The dwarven hatred style line is fun. You can really beef up attacks and defense and the dodge bonus stacks.
Improved natural armour feat could be another one to peek at just few a little more boost.
Past that, power attack and weapon focus and you're all spent for like 9 levels.


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Oh I forgot theres a feat that allows heals as swift for teammates too for lay on hands.
Joined wings. Maybe worth a peak, you could drop nausea or fear off buddies and still full attack


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Steel Soul (and the Glory of Old trait) offset the forfeiture of Divine Grace.

Extra Lay On Hands helps at low level (it offsets dumping Cha to 5 because you don't need it for anything else as a Stonelord paladin); you can always retrain out of it later.


wow, these are all good suggestions, I like Cavall's the Dwarven Hatred line, definitely worth for the AC and melee bonuses. Slim Jim's suggestion of the save increases(against spell/spelllikes) also is good, since losing Divine Grace is a bit of a bummer. If I take most of these I'll probably be set for most if not all of the very limited Feats I'll get.


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Lunge and a reach weapon can help to offset your mobility issues.


Java Man wrote:
Lunge and a reach weapon can help to offset your mobility issues.

THATS A GREAT IDEA! and if I use the Dwarven Dorn-Dergar, I won't have to switch between weapons


Yup sounds like all your fears are picked out for you! At this point maybe looking at training enchantmentment for the end of a chain for a combat feat may be smart too.


Java Man wrote:
Lunge and a reach weapon can help to offset your mobility issues.
IMO the best way to deal with this is to dip a single level of cleric into a Travel domain deity. Not only does it pop another +2 into will-save, but it'll having have you moving 40' in heavy armor with Longstrider up (buy wands and roast 'em crazy).
Quote:
Slim Jim's suggestion of the save increases(against spell/spelllikes) also is good, since losing Divine Grace is a bit of a bummer.

Make your other trait Accelerated Drinker, because you're going need all the reach you can get while in a Defensive Stance, and the way to get it is to guzzle Enlarge Person potions like trailer-trash going through a case of Coors.

(It's a pity that there aren't any LG deities with both the Travel and Community domains, because the latter is quite nice for keeping yourself fresh after dropping out of a rage or stance.)


I was once planning to play a Stonelord Paladin and this is how I was imagining it.

The Stonelord is clearly designed around being a tank, and you can get your AC to be pretty good with this class. With that in mind it will also be highly immobile so having as large a reach as possible will be helpful.

You will obviously want to have power attack and probably combat reflexes towards this. Maybe even lunge.

You may also want to have the shield brace feat. It requires shield focus but this will allow you to wield a two handed reach weapon and a shield.

I would recommend the Lucerne Hammer, as it has reach, brace, and it gets a bonus to sunder weapons and armor (something you will actually be good at with the archetype abilities). It would also be good to have a weapon you can use when an opponent makes it inside your reach, luckily the Advanced Race Guide puts it right next to the archetype - the boulder helmet. Now you can headbutt anyone who gets too close.

Having the ability to enlarge yourself would also be a great help for the strength bonus and the increase in your reach.

The issue I imagined I would run into was movement. It would be hard to get into position, and even harder to change position. Obviously you will be taking the ability to remove fatigue with your only mercy, at I think 6th level. This way you can drop defensive stance and get rid of the fatigue immediately. The movement will still be an issue though. With only 20 foot movement you will be wasting a lot of rounds getting in position.


Well it's a tank. 20 feet is as good as it would ever get no matter what.

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