wow, these are all good suggestions, I like Cavall's the Dwarven Hatred line, definitely worth for the AC and melee bonuses. Slim Jim's suggestion of the save increases(against spell/spelllikes) also is good, since losing Divine Grace is a bit of a bummer. If I take most of these I'll probably be set for most if not all of the very limited Feats I'll get.
Ryze Kuja wrote:
yeah, That was our worry when we came up with the game, was character that just had too much going on, and so far what we've come up with so far hasn't really been a problem in theory, since most of this is still in the planning stage, but this is very useful!!
I'll be sure to show the rest of the group this so that they can get a decent idea of what to do.
GM Rednal wrote:
Very true, I just rolled by stat block and its pretty decent and lends itself to a lot of different options:
nothing too powerful, but nothing that will hurt me either.
ooooh, nifty, I hadn't thought of the Warsighted Archetype, definitely will have to check that out, Thanks!!!!!
Hello, first post.
My group is thinking about doing an Gestalt game, setting it in the future of our current games, with the offspring of our current characters.
I was thinking about doing a Dwarf Fighter/Battle Oracle (yeah i know Dwarves get a minus to Charisma, cleric/warpriest would be better, but i've done so many Clerics i wanted something a little different) with a combat focus, with spell to buff/cure for the most part.
How would you suggest i build this character, with out too much "just dump X stat". Our group will probably consist of this character, a Paladin/Ranger, Sorcerer/Swashbuckler and 2 as of yet to be determine.