
Grimm Sharpest |

Hello there,
I stepped out of a Campaign ages (2 years) ago and am jumping back in.
I am jumping into Rappan Athuk with a level 14 Trip Monkey Rage Using Gorumite Inquisitor and I need to pick my level 14 feat.
Basically he uses Trip to generate AOO's and also Broken Wing Gambit which synergises with Paired Opportunists to give him MORE AOO's
Weapon is a Menacing, Fortuitous Great Sword. (So he can hit 2x on a AOO) He'll have at least Dex 14 (maybe higher with a belt) so generally 3 AOO's Every round.
Traits- Glory of Old, Fates Favored
1-Steel Soul,
3- Power Attack, Paired Opportunists- Teamwork feat
5-Combat Expertise
6-Tandem Trip- Teamwork Feat
7- Improved Trip
9- Combat ReflexesOutflank- Teamwork feat
11- Greater Trip
12- Broken Wing Gambit Teamwork Feat, Rage Power- Quick Reflexes
13- Feat
14
The quick reflexes rage power grants another AOO, but there might be a better rage power.
Last feat could be step up or Stand Still?
I know you can't completely lock down an enemy but I want to make it very hard for him to move.

avr |

You may want improved critical both for its own value and as the prereq to seize the moment - a teamwork feat I think you'll like. Tandem trip isn't that great by comparison and you may want to take it out and move the other teamwork feats down. Or to swap the last teamwork feat out occasionally as inquisitors can do.
Strength surge might be a better rage power.

Grimm Sharpest |

Love the Improved Critical/Siezed the moment idea. Especially since I am paired with a TWF Rogue.
I do love tripping but if there are other ways of gaining AOO's I am all ears.
Tripping isn't the only focus.
AOO's are. Since Inquisitors tend to be King Hitters with few Iteratives, the point was to generate more 2 handed smashes.