| koolking |
Hello,
I have a Chronicle Sheet that allows me to buy a "Growling Bag of Tricks". The problem is that there seems to be very little info that explains what it can do besides, basically, using it to summon an animal.
I've done a search in the core book with 2 different applications but could find nothing at all. There is an analog to it called the "Gray Bag of Tricks" but it is unclear to me exactly what it can do. I found some info for it on the Net but it doesn't seem as if it can do much of anything. I can see some uses for it but, since combat is apparently not a choice/use I can make of it, why does it cost so much and why is it considered a Wondrous Item?
I can see the animal as being a distraction. I can see it initiating an Attack of Opportunity so other characters can move more freely, I can see it possibly setting off a trap the party can't disable. But that's about all. If it could be used more than twice a day up to 3 times per week, then maybe it would be worth it.
Is there some other uses I am missing or haven't thought of? I welcome and can use anyone's advice in this matter.
TIA,
kk
| Meirril |
The bag of tricks lets you command the summoned animal for 10 minutes, and it can perform any trick that Handle Animal would allow for. This means you can have it fetch objects, drop objects, attack, defend, trip, ect. This has a lot of non-combat applications.
In combat, you can have the summoned animal provide flanking. You get to select where its summoned, within 25'. It goes as soon as you summon it. Eventually some creatures won't be flanked because the summoned animal poses no threat to them. If the summoned animal literally can't hurt them even on a crit, its not a threat.
All in all its a decent magic item, mainly for the long duration. If you have something better to spend the money on, then don't get it. If its a choice between the gold or this item, it isn't a bad item.
| koolking |
Bag of tricks is amazing. Not sure what's up with "growling", though--must be something PFS-specific, or else a typo.
It's an equipment item in a Chronicle Sheet (Down the Verdant Path). It basically summons creatures from the First World (I do not yet know what means) and functions as a Gray Bag of Tricks with a couple extra abilities.
| koolking |
The bag of tricks lets you command the summoned animal for 10 minutes, and it can perform any trick that Handle Animal would allow for. This means you can have it fetch objects, drop objects, attack, defend, trip, ect. This has a lot of non-combat applications.
In combat, you can have the summoned animal provide flanking. You get to select where its summoned, within 25'. It goes as soon as you summon it. Eventually some creatures won't be flanked because the summoned animal poses no threat to them. If the summoned animal literally can't hurt them even on a crit, its not a threat.
All in all its a decent magic item, mainly for the long duration. If you have something better to spend the money on, then don't get it. If its a choice between the gold or this item, it isn't a bad item.
Great. Thank you. I am going to get me one of these. It will work well with my druid.
| koolking |
The bag of tricks lets you command the summoned animal for 10 minutes, and it can perform any trick that Handle Animal would allow for. This means you can have it fetch objects, drop objects, attack, defend, trip, ect. This has a lot of non-combat applications.
In combat, you can have the summoned animal provide flanking. You get to select where its summoned, within 25'. It goes as soon as you summon it. Eventually some creatures won't be flanked because the summoned animal poses no threat to them. If the summoned animal literally can't hurt them even on a crit, its not a threat.
All in all its a decent magic item, mainly for the long duration. If you have something better to spend the money on, then don't get it. If its a choice between the gold or this item, it isn't a bad item.
I do have another issue. This bag summons First World creatures but doesn't say how many or which specific creature(s) it can summon. That also means no stats for me to use when they come into play.
TIA,
kk
Arcaian
|
It functions as per a Bag of Tricks, with some differences:
This functions as a typical bag of tricks, with the following modifications. A growling bag of tricks can be used once per day, to a maximum of 3 times per week, and the creatures it summons last for 5 minutes. The animals it summons come from the First World. They have unusual physical features, such as bizarre coloration or abnormally long fur. Compared to typical animals of their type, they gain resistance 5 to both cold and electricity and a +4 bonus on saving throws against mind-affecting effects. Their creature type counts as both animal and fey.
So you can use the stats as per a normal Bag of Tricks - either gray or rust, you choose which when you choose which one to purchase. You summon a single creature up to 3/week, they last for 5 minutes. The list of possible creatures are:
Growling Grey Bag of Tricks: Bat, Rat, Cat, Weasel, Riding Dog
Growling Rust Bag of Tricks: Wolverine, Wolf, Boar, Leopard
All of them use their normal stats, but gain resistance 5 cold and electricity, +4 on saves vs mind-affecting effects, and count as Fey as well as animal.
Hope that helps! :)
| koolking |
It functions as per a Bag of Tricks, with some differences:
** spoiler omitted **
So you can use the stats as per a normal Bag of Tricks - either gray or rust, you choose which when you choose which one to purchase. You summon a single creature up to 3/week, they last for 5 minutes. The list of possible creatures are:
Growling Grey Bag of Tricks: Bat, Rat, Cat, Weasel, Riding Dog
Growling Rust Bag of Tricks: Wolverine, Wolf, Boar, LeopardAll of them use their normal stats, but gain resistance 5 cold and electricity, +4 on saves vs mind-affecting effects, and count as Fey as well as animal.
Hope that helps! :)
It helped. Thank you.