RotRL Dwarf Fighter Build Advice


Advice


Need some help with my build for RotRL campaign (the newer one that goes to level 18). I'm playing a Dwarf fighter (I'm stuck on whether to go Foehammer or just generic, and whether to go warhammers/longhammer and light hammers or dwarven waraxe/longaxe and throwing axes, and whether to go with a shield heavy/tower or not). I want to be great at combat maneuvers (focus on overrun and bullrush), here's what I got so far:

Low stat fixed numbered start Stats: at Level 2 Str 16 Dex 14 Con 14 Int 13 Wis 12 Cha 8

I have: Feats: Power Attack, Improved Overrun and Improved Bullrush Traits: Old Glory, Tactician, Reactionary Race Traits: normal but swapped in Relentless, Lorekeeper and Rock-stepper

Feats I definitely want: Bulette Style Bulette Leap Bulette Rampage Steel Soul Greater Overrun Greater Bullrush Barroom Brawler Dirty Fighting or Combat Expertise Combat Reflexes (maybe?)

I also plan on taking Advanced Weapon Training at least once at level 5 for Armed Bravery.

Any tips suggestions or such please share!

Thanks!


I've played a dwarf up to level 2 in RotRL and the first thing that occurs to me is that 20' move and 5' reach is really frustrating here. Go for a polearm. Pack a potion or two of longstrider or expeditious retreat as well.

If you're doing overruns then charge through is one more feat for your list, and maybe equipment trick (boots) as well. If you get everything on it then you're set for a good long time.


avr wrote:

I've played a dwarf up to level 2 in RotRL and the first thing that occurs to me is that 20' move and 5' reach is really frustrating here. Go for a polearm. Pack a potion or two of longstrider or expeditious retreat as well.

If you're doing overruns then charge through is one more feat for your list, and maybe equipment trick (boots) as well. If you get everything on it then you're set for a good long time.

Longstrider is personal. No go for potions.


MarcusAureilius wrote:
Low stat fixed numbered start Stats: at Level 2 Str 16 Dex 14 Con 14 Int 13 Wis 12 Cha 8
avr wrote:
I've played a dwarf up to level 2 in RotRL and the first thing that occurs to me is that 20' move and 5' reach is really frustrating here. Go for a polearm. Pack a potion or two of longstrider or expeditious retreat as well.

3. cleric1 [domains: Travel+?], Additional Traits (Defender of the Society, Magical Knack)

4. fighter3 ...etc.

Also, ask your GM if he'll let you use the Retraining rules to swap out a trait for another. (Switch Tactician to Accelerated Drinker.)

--You now have a dwarf who moves 40' in heavy armor after casting Longstrider (once per day at 30min duration, otherwise off a wand), and who can swig an Enlarge Person potion as a move-action. Fight with a bardiche at low-level, then switch to a fauchard after buying a cracked opalescent white pyramid ioun stone.

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