| Isaac Zephyr |
I've realized a lot in my group's early level sessions I spend a lot of time prone. Good ol' BAB 0 means I need to spend a move to draw my weapon so most combat is round 1: find some cover and drop prone for the total cover vs ranged, round 2: draw weapon and Dispiriting Taunt a fool, round 3: probably stand and shoot, assuming I don't want to taunt again.
These tactics got me thinking. If you used an alternate movement type, could you reposition yourself while prone? An early available example would be Jump Jets as armor mod. Could you "fly" along the ground prone? We're talking inverse the jets and power slide Vanquish (2010 video game) style out of cover to another part of the room?
| Isaac Zephyr |
When prone, you are limited to the crawl rules I think.
Trying to fly along the ground while prone would probably result in a rough ride to say the least.
*bippity boppity CRASH! BOOM!*
I found crawl, and crawl specifies you are prone, but I couldn't find anything in prone that limits you to crawl. Which I found unusual.
You can crawl 5 feet as a move action. A crawling character is considered prone.
If you are lying on the ground, you are prone. When prone, you take a –4 penalty to melee attack rolls. You also gain a +4 bonus to your Armor Class against ranged attacks but take a –4 penalty to your AC against melee attacks. If you are knocked down in zero gravity, you’re off-kilter (see page 276) instead of prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
It's in the book twice according to the index, but weirdly nothing limits movement other than standing again. Weird right? And why I wondered if you could power-slide like a boss, cause it sounds fun!
You're right though, fail that fly check and you're gonna be eating dirt for a few dozen feet. XD
| TPK |
Starlord does it with his jump boots multiple times. I would say that barring anything that would harm you on the ground you can at 1/2 speed. I do not feel it is over powered nor does it truly affect game play. As a side note if you have true flight like the fly spell there is no reason to "stand up" you can just fly. Superman flys prone all the time...
| The Ragi |
Seems reasonable:
CRB Page 259
Flying
While you are flying, at the start of each turn, choose
a primary direction for the round (including up or down). You
can move your full fly speed in a straight line in that direction
without the need for an Acrobatics check, as long as the wind
conditions are favorable.
Barring dangerous wind conditions, flying seems to be pretty lax.
CRB Page 135
Acrobatics
Fly
The following situations require Acrobatics checks and
have consequences for failure. The DCs for such checks are
based on the current wind and air conditions and other factors
determined by the GM. You can’t take 20 on Acrobatics checks
to fly.
-Avoid Falling Damage
-Fly in Dangerous Wind Conditions
-Hover
I'd just rule that if you are prone and start flying, you: lift a couple of inches from the floor before moving; or let your armor absorb all the friction from sliding down the floor without any significant damage (it might look pretty worn after a fashion).
| Isaac Zephyr |
I wouldn't let a creature "fly while prone" as a matter of course, because that essentially gives them a +4 to AC vs. ranged attacks while enjoying full movement--and there are multiple playable races that have fly speeds.
Being prone specifies laying on the ground. You couldn't end your movement in the air while prone, obviously. Mechanically, dropping prone is a swift action and flying with jump jets is described as part of any move, however you need to be on the ground at the end of it. The title was more... Mechanical fluff than meant to be taken literally. Can you from prone, fly, and at the landing still be prone (not that it would matter, if you flew you could be standing but then Kip Up looses a lot of function if you can fly).
| The Ragi |
Jhaeman wrote:Can you from prone, fly, and at the landing still be prone (not that it would matter, if you flew you could be standing but then Kip Up looses a lot of function if you can fly).Yes on the landing prone.
On the landing standing up:
CRB page 259
Quote:If you want to change direction while flying, it costs you an
additional 5 feet of movement to turn 45 degrees. If you want
to ascend, it costs you an additional 5 feet of movement for
each square that you move upward.Yes, if you have enough movement left to ascend - at least 10 feet.
| Isaac Zephyr |
Isaac Zephyr wrote:Can you from prone, fly, and at the landing still be prone (not that it would matter, if you flew you could be standing but then Kip Up looses a lot of function if you can fly).Yes on the landing prone.
On the landing standing up:
CRB page 259
Quote:Yes, if you have enough movement left to ascend - at least 10 feet.If you want to change direction while flying, it costs you an
additional 5 feet of movement to turn 45 degrees. If you want
to ascend, it costs you an additional 5 feet of movement for
each square that you move upward.
You know, I love that idea even more. Jetting the 20 feet and then up that last bit so you land on your feet. Jump Jets totes gonna be the first upgrade I buy (since light armor is really pressed for slots until level 5).
It's only too bad you have to land at the end of jump jet movement. The idea of leaping 20 ft in the air, doing a spinning kick against an arial target and rolling acrobatics to land from the 20 foot fall also sounds fun. Unfortunately you have to end the movement on the ground.