Can someone help me fill in the blanks for this magus build?


Pathfinder First Edition General Discussion

Silver Crusade

The Idea is sort of an off tank agility tank sort of build with an emphasis on Intelligence.
I like the general idea, but i'm stumped on how to fill in the blanks
Specifically the 3rd,7th and 13th level feats. Any suggestions are appreciated, please ask any question for clarity.

1st Dodge
Bonus Human Feat:Improved Initiative
3rd
Bonus Magus Feat:Improved Unarmed Strike
5th Crane Style
7th
9th Crane Wing
Bonus Magus Feat:Crane Riposte
11th Extra Arcana(Spell Blending:Emergency Force Sphere)
13th
15th Extra Arcana(Quickened Magic)
Bonus Magus Feat:Piercing Spell
17th Extra Arcana(Spell Blending:Cold Ice Strike)

Silver Crusade

Presumably you would need a high AC to really benefit from Crane Wing, so it seems to me you need a Dex build. That would make your 3rd lvl feat Dervish Dance.

By the way, I assume that you're aware of the errata to Crane Wing.

Silver Crusade

PCScipio wrote:

Presumably you would need a high AC to really benefit from Crane Wing, so it seems to me you need a Dex build. That would make your 3rd lvl feat Dervish Dance.

By the way, I assume that you're aware of the errata to Crane Wing.

Yeah i'm aware of the errata.

So Here's how I would see it. Weapon Finesse and Dervish Dance, for Level 3.

Blind fight for level 7 so i dont get blind sided constantly

and Improved critical for 13 since im going bladebound


Might as well go Kensai as well and get INT to AC

Weapon Specialization becomes available at 7th level. Improved Initiative becomes redundant.

Silver Crusade

Volkard Abendroth wrote:

Might as well go Kensai as well and get INT to AC

Weapon Specialization becomes available at 7th level. Improved Initiative becomes redundant.

Yeah but i REALLY don't like the diminished spell-casting aspect


If you were originally thinking of going unarmed have you considered Hexcrafter with Hex Strike?

I helped a teammate put together a Bladebound Hexcrafter magus and it's turning out to be a pretty awesome build. I think delaying Spell Recall (and giving up Improved Spell Recall) to get a hex and the option to take additional hexes in place of aracana is worth it; particularly since the Baldebound's arcane pool is reduced thus limiting the use of Spell Recall anyway. So far he's only taken Flight and Evil Eye but they're two hexes that get you a lot of bang for your buck. Flight, for example grants a +4 racial bonus to Swim, Feather Fall at will, Levitate and Fly. With Evil Eye you can offset any penalties to hit/being 3/4 BAB by lowering you target's ac. The Wand Wielder and Wand Mastery arcana can further offset the loss of spell recall, save your spell slots and unleash a little magic when you can't make concentration checks.

Silver Crusade

Sadly I really love spell recall, I'm not giving that up for anything.

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