Rage cycle skald


Advice


So about to get my first rage power for my skald to give to the party and debating where to go. I've debated on the spirit totem chain and the beast totem but honestly not sold. Went with a single dip in bloodrager and going reach. So was debating if I should try going with more of a rage cycle type build...so to start I'm debating on quick reflexes (giving everyone a extra aoo), Scent (give a archer some pheromone arrows) or Strength surge.


No ideas on shareable rage powers?


Extra aoo is useless unless they have a method for triggering opportunity attacks. Scent can be gained internally from an animal mask (relatively cheap). Strength surge is useful mainly if they are doing maneuvers.

The totems are pretty good. Either beast, spirit or celestial.

You will want the spell flexible fury to get situational rage powers like ghost rager


Sorry should have explained the part B to the plan. Scent would grant the scent ability to whoever takes the rage...now that pheromone arrow that grants +2 hit/damage is suddenly REALLY nice.
Quick reflex would first help me since I'm reach but it really kicks in when I get unexpected strike, I'm now giving the party a good chance at another attack.
Then Strength surge with savage dirty trick would be pretty nice not to mention a burst in cmd when something tries to grapple you or you need to get out of the grapple.
That spell is definitely something I didn't know about but now it is on my list :)


I know about pheromone arrows. I have an archer with an animal mask (swift action to grant scent 5 minutes per day in 1 minute increments; 2700GP). So just pointing out that the archer can buy the mask for 2700 gp instead of you using a rage power.


I agree that is cheap, but not something everyone would have so it's many vs one. Granted that one is low on my list.


Celestial totem could be really nice. Not sure if I would go past the lesser though

Grand Lodge

For your first Rage power at lower levels, Lesser Spirit Totem is a nice boost to overall party damage. Later on, you can retrain it to Strength Surge, which starts off weak but scales well. I swapped to at 6th when I got Savage Dirty Trick. Letting all your allies Blind+Stagger, with a +6 to their CMB, goes a long way. At 9th, Unexpected Strike lets them Blind+Stagger when an enemy comes adjacent. Then I took Flesh Wound at 12th for damage mitigation.

Lesser Celestial Totem looks solid if it's legal for you.

I wouldn't worry about rage cycling until 7th level, when you can do it as a Move. But then it's solid. Rage Cycle+Attack w/Unexpected Strike is usually better than a Full Attack for you, as well as granting your allies piles and piles of AoOs.


Sigh hero lab showed lesser celestial as being legal but looks like it isn't. Figures I was sold on it too.

Problem with the lesser spirit totem is if you can actually hit and it is influenced by how many accept it. But retraining at 6 and give a trial run might be worth it

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