Bonded Investigator


Advice

Grand Lodge

I have a 3rd level Bonded investigator that is working toward infusion so his eventual imp familiar can buff himself and get into the fight.

This is pretty general thread. Thoughts on the archtype, familiar's and their equipment, feats, basically anything. I'm looking for any fun thoughts for Bonded Investigator builds.


The first thing I'll say is that it seems like you don't need Infusion to use extracts on your familiar:

Familiar (Ex)

At 2nd level, a bonded investigator gains a familiar to aid him. This familiar functions as the wizard arcane bond class feature, using the bonded investigator’s class level to determine the familiar’s special abilities.
The bonded investigator’s extracts are considered spells for the purposes of familiar abilities like share spell and deliver touch spells.
This ability replaces poison lore, poison resistance, and poison immunity.

I could be wrong here, but the RAI at least seems to imply you can use extracts on your familiar from the get-go (having said that, Infusion is never a bad talent to get).

SICKENING OFFENSIVE is probably a good debuff to pick up because it works with studied combat damage rather than studied strike (which is delayed).

Other than that I haven't really looked at this archetype, so I guess we'll see when people show up to contribute.

Grand Lodge

Thanks for the suggestions!

Extracts work but as I read the investigator has to drink it and touch the familair.

"The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself.”

I'm trying to save the action so I'm taking infusion.

Sickening offensive is a really good choice.


Yeah it's not well written. The way I read it is that the familiar can use extracts. I don't think they'd need you to drink it then touch your familiar (although if your familiar doesn't have hands you might have to feed it to them, which - from memory - is a full round action). Honestly though "Infusion" is pretty much just a talent-tax. Every Alchemist/Investigator should have it by default, I can't think of any Alchemist/Investigator I've seen/played/planned that hasn't taken it.


Lol I'm gonna be the exception and say that I skipped infusion and never had a issue. Honestly you dont have many extracts why share them? Honestly the second level extract alchemical allocation is a huge deal. It adds basically any spell that you can get as a potion into your spell list. If you are playing homebrew buy a level 12 potion of barkskin for +5 na for 2hrs. I took extend potion to double the duration and since I'm playing pfs I'm picking up enhance potion to bring the potions up to my level. So far I just have a potion of barkskin, bull's strength, darkvision and heroism. Plan to expand to fly among other things. But I'm a odd play I also keep wands of comprehend language, cure light, detect magic and shield

Grand Lodge

Seishinru, Spirit Elixir and Elixir of Spirit Sight are amazing for alchemical allocation. Normally, I don't take infusion but it seems like the most rules compliant way to turn my Imp into a fauchard wielding killing machine.

I have on another character 9th level barkskin and a higher level shield of faith which are pretty nice.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Bonded Investigator All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice