| Hang Zhu |
1. How long does 'Remove this card from the game' last, the remaining of the adventure path, or the adventure or something else, when playing an adventure path game? For example, use Wardstone Fragment's third power on the 4th scenario of adventure 2.
2. After defeating a henchman, can I choose not to close the location? For example, don't want be dealt fire damage with no armors in hand at Molten Pool.
Thanks
| Longshot11 |
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1. For the remainder of the Adventure Path
2. Yes, you can. This should be obvious by the "If defeated, you MAY immediately attempt to close..." text on the Henchman. If, for some reason, that "MAY" is missing - then you will *have* to attempt the Close (but I can't recall such Henchmen in existence)
Also, make note that some Armies in WotR say "You MAY CLOSE" - in that case, you directly close the location, without need to meet the "When Closing" requirements (such as taking Fire damage from the Molten Pool, etc.)
| redeux |
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But you Also have to remember that you can not easily close the location later, if you miss the opportunity when you defeat the hensman. You have to Empty the location or force the villain tomthat location to get it closed later in the game.
Just for clarity, you have a few options:
1. Empty the location and then permanently close
2. Stay there and temp close the location when villain is encountered (you'll still have to take the damage at Molten Pool, but you won't have to empty the deck)
3. Force villain there and close it that way.
In some games where you end up closing locations too fast It can be a good idea to keep a location or two open in order to acquire more boons.
For example Cathedral of St Clydwell has 8 boons to 1 monster and 1 henchman/villain. So if you find the henchman in one turn, then it wouldn't be a bad idea to keep it open to try to get all those boons with relatively low risk. I say low risk because there would only be one monster and zero chance of a demonic horde or arboreal blight.
OTOH, a location like Abattoir which has 3 boons, 4 monsters, 2 barriers, and 1 henchman/villain with the nasty difficulty increase against banes would not be an ideal location to keep open. If given the chance you'd likely want to close it because there tends to be a lot of bad stuff there just from sheer numbers and from the difficulty increase. The caveat is obviously if you already encountered all the bad stuff and there are still 3 weapons in the deck and one monster/barrier. Maybe at that point you'd keep it open but in general Abattoir would be a location I'd rarely ever consider not closing if given the chance.