| Ragnarok1011 |
So in a recent homebrew my GM had been using the stat basis for the Azlanti Soldier for an encounter we were having. After the encounter we looted the bodies and of course my soldier got the AG Battle dress with the clear spindle aeon stone and jump jets. Great find!
Here is the issue though, when going over the numbers I noticed that the Azlanti Soldier stat block is wrong due to the Max Dex bonus of the Azlanti Battle Dress.
- The Azlanti soldier has a EAC:19 a KAC:22 and a Dex:+4 (Stat block from Alien Archive)
- AG Battle Dress armor has a stat block of EAC:+5 and KAC:+7 Max Dex: +2 (Stat block from Alien Archive)
If the above armor stats are correct, would not the Azlanti Soldier stats be:
EAC:17 (Dex:+2 Armor:+5) KAC:19 (DEX:+2 Armor:+7) Both of which are only getting the +2 due to the Dex Limitation of the armor itself instead of the posted +4. Not to mention I believe as a typo they unintentionally added an extra +1 to KAC as well.
Am I missing something?
Thanks for any clarifications.
~Rags
| Ragnarok1011 |
So in a recent homebrew my GM had been using the stat basis for the Azlanti Soldier for an encounter we were having. After the encounter we looted the bodies and of course my soldier got the AG Battle dress with the clear spindle aeon stone and jump jets. Great find!
Here is the issue though, when going over the numbers I noticed that the Azlanti Soldier stat block is wrong due to the Max Dex bonus of the Azlanti Battle Dress.
- The Azlanti soldier has a EAC:19 a KAC:22 and a Dex:+4 (Stat block from Alien Archive)
- AG Battle Dress armor has a stat block of EAC:+5 and KAC:+7 Max Dex: +2 (Stat block from Alien Archive)
If the above armor stats are correct, would not the Azlanti Soldier stats be:
EAC:17 (Dex:+2 Armor:+5) KAC:19 (DEX:+2 Armor:+7) Both of which are only getting the +2 due to the Dex Limitation of the armor itself instead of the posted +4. Not to mention I believe as a typo they unintentionally added an extra +1 to KAC as well.
Am I missing something?
Thanks for any clarifications.
~Rags
To clarify my above post, I am referring to the Aeon Guard in the Alien Archives. I discussed this with my GM and he did not modify any stats for our game.
| Ravingdork |
monster stats don't really follow PC build rules. there's a whole table in thge back for hit/acs based on role/cr.
gear/loot in the block is really only there so they arent naked and you have something to take off them.
I've seen several people on the forums insist that monsters follow the rules for gear just like PCs (AC is calculated like that of PCs, weapons use the damage for the weapon, etc.). If true, then what Ragnarok1011 is saying is also correct--the stat block is wrong.
If I'm not mistaken, a great many stat blocks support this notion. Take that with a grain of salt though, as I've not personally been able to confirm yet.
| rook1138 |
Weapons will often reflect in the stat block. That's covered in the back of alien archive as well, esp with the class graft. (you basically pick a lvl appropriate weapon and go from there).
but the AC and to hit and all that generally fit pretty well on the CR/Role table, with maybe a +/-2 swing on any given bonus, and +/- 10 hp.
| Ravingdork |
I've reverse-engineered several geared NPCs from Alien Archive, and the weapons seem to match up in every case, whereas the armor values match up only "most" of the time--it seems that a few stat blocks simply ignore the max Dex modifier of armor.
I couldn't tell you if this is an oft-repeated mistake of the designers, or if rook1138 and Gary Bush's interpretations are correct and that there is no causal relationship.
The fact that armor scales at all levels would make it pretty easy to have your NPC's armor values reflect the appropriate recommendations though. All you'd need to do is make sure they are wearing the right armored suit and tada, the math works regardless of your interpretation. That makes determining the developers' true intent all the harder.
| Brew Bird |
Weapon damage is based on the weapon the NPC is wielding. Natural attack damage is based on the NPC's array. AC, like all other non-weapon statistics, is explicitly independent of gear, but many NPCs have armor and Dex scores that work out about right anyway. This is most likely due to NPC designers working backwards from their chosen AC.
See Alien Archive pg. 127-128 for a full explanation of how NPC stat arrays work.