Knight of Ozem

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Ahh I see I did read that wrong. Thanks for the correction!


Okay so hypothetically, I have a 14th lvl Vesk Soldier with the primary speciality of Armor Storm. This of course allows him to use an unarmed strike as if he has a Battle Glove attached as long as he is in Heavy or Powered armor called Hammer Fist.

At 9th level with the Armor Storm Speciality he get Smash Through. This allows him to do a bull rush at +4 to hit and if he connects, he gets a melee attack, which he can also use his Hammer Fist for. Also at 9th level he chooses Blitz has his secondary speciality.

At 14th Level he receives the Charged Attack ability from the Blitz speciality. This allows him to turn any attack in which he charges an opponent (With none of the penalties to charge) into a bull rush and attack him up to 2 times. (Both would be -4 attack).

So question is, if I use charge attack, hit with the bull rush, do I get 2 or three attacks with my hammer fist?

Or one attack with my hammer fist and 2 with another melee weapon if equipped?

Or, in sadness, they do not stack. (Which with how the rules are written, doesn't seem the case it me.)

Just a heads up this isn't hypothetical. My Vesk Soldier is 14th level right now in our campaign and this build does stupid damage while also keeping a 2 handed hammer in my main hand that I can use for reach if needed. Right now we are going with the "if the charged Bullrush hits, I get 2 attacks at -4". Just wondering if anyone has some clarification.

~Rags


If that is how they intend it to be, then that is how it is. Just wanted clarification on it. Appreciate the time gentlemen.


Ragnarok1011 wrote:

So in a recent homebrew my GM had been using the stat basis for the Azlanti Soldier for an encounter we were having. After the encounter we looted the bodies and of course my soldier got the AG Battle dress with the clear spindle aeon stone and jump jets. Great find!

Here is the issue though, when going over the numbers I noticed that the Azlanti Soldier stat block is wrong due to the Max Dex bonus of the Azlanti Battle Dress.

- The Azlanti soldier has a EAC:19 a KAC:22 and a Dex:+4 (Stat block from Alien Archive)

- AG Battle Dress armor has a stat block of EAC:+5 and KAC:+7 Max Dex: +2 (Stat block from Alien Archive)

If the above armor stats are correct, would not the Azlanti Soldier stats be:

EAC:17 (Dex:+2 Armor:+5) KAC:19 (DEX:+2 Armor:+7) Both of which are only getting the +2 due to the Dex Limitation of the armor itself instead of the posted +4. Not to mention I believe as a typo they unintentionally added an extra +1 to KAC as well.

Am I missing something?

Thanks for any clarifications.

~Rags

To clarify my above post, I am referring to the Aeon Guard in the Alien Archives. I discussed this with my GM and he did not modify any stats for our game.


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Two Arc Weapons, one a pistol, and the other a longarm are given to the party over the course of the adventure...


So in a recent homebrew my GM had been using the stat basis for the Azlanti Soldier for an encounter we were having. After the encounter we looted the bodies and of course my soldier got the AG Battle dress with the clear spindle aeon stone and jump jets. Great find!

Here is the issue though, when going over the numbers I noticed that the Azlanti Soldier stat block is wrong due to the Max Dex bonus of the Azlanti Battle Dress.

- The Azlanti soldier has a EAC:19 a KAC:22 and a Dex:+4 (Stat block from Alien Archive)

- AG Battle Dress armor has a stat block of EAC:+5 and KAC:+7 Max Dex: +2 (Stat block from Alien Archive)

If the above armor stats are correct, would not the Azlanti Soldier stats be:

EAC:17 (Dex:+2 Armor:+5) KAC:19 (DEX:+2 Armor:+7) Both of which are only getting the +2 due to the Dex Limitation of the armor itself instead of the posted +4. Not to mention I believe as a typo they unintentionally added an extra +1 to KAC as well.

Am I missing something?

Thanks for any clarifications.

~Rags