| HazMatt696 |
A local group is going to start playing a PFS AP but, they want to limit PCs to CRB only due to a couple players being completely new to Pathfinder. I'm OK with this considering I'm still kinda new to Pathfinder and PFS, My -1 PC is lvl 5.1 and I just started my -2 PC. It sounds like this is going to be a stable group of players which allows us to really focus on our particular roll in the group.
I've volunteered to play the rogue. I'm aware that core rogues are kind of underpowered but, every balanced group needs a rogue. To help counter a couple of the rogue's weaknesses, I'm thinking about dipping 1 level of fighter then run rogue for the rest. This will give higher AC (mithral breastplate and darkwood heavy shield), 2 extra hp, additional Weapon options, and knowledge (engineering) as a class skill. Knowledge (Engineering) sounds like it will be important in this AP (iron gods). This AP is also supposed to take us up to lvl 17 or 18
For my traits, I'm thinking Reactionary (obviously) and Sacred touch (because none of the other limited choices really catch my eye)
I think I'm taking these Feats...
Skill focus - perception (half elf)
Awareness (lvl 1)
Improved initiative (fighter lvl 1)
Toughness (lvl 3)
Deft hands (lvl 5)
Stealthy (lvl 7)
Deceitful (lvl 9)
shield focus (lvl 11)
Mobility (lvl 13)
Improved feint (lvl 15)
Combat reflexes (lvl 17)
The rogue talents I'm thinking of taking are...
Finesse rogue (lvl 3)
Resiliency (lvl 5)
Weapon training - rapier (lvl 7)
Fast stealth (Lvl 9)
combat trick - Dodge (lvl 11)
Feat - combat expertise (lvl 13)
Defensive roll (lvl 15)
Opportunist (lvl 17)
I definitely want to be more focused on skills than combat. Though, I'm looking at bumping up my survivability as much as possible so, I can be a flanking buddy. I'll probably keep a couple javelins on hand for potential flat footed enemies. Any helpful input and advice would be appreciated. Is this a decent build or am I way off base about something?
| HazMatt696 |
I would personally recommend ranger instead of fighter as a level dip.
I just tried that and I agree. I'll loose 1 feat but, gain 4 skill points, a couple more class skills/knowledges, the ability to use wand of cure light wounds without rolling dice, and a favored enemy. I'll probably take human or something more relevant to the AP.
Rosc
|
My instincts are telling me to suggest you go Bard instead. A combination of spells, performances, Bardic Knowledge, and Vesatile Performance means you have more overall utility than the Rogue.
Also, you can play as a member of the Exchange faction, which allows you to take the Gold Finger trait out of the (Core legal) season 9 guide. This makes Disable Device a class skill. As for disabling magic traps, you can use Dispel Magic to shut them down or a wand of Summon Monster 1 to set them off prematurely. Plus you have access to Detect Magic, which does a great job of revealing them anyway.
Never feel obligated to take a weak class if you don't want to "take one for the team" for an entire AP.
Ranger with a Rogue dip is also perfectly fine and it gets you a more satisfying package overall.
Also, Indomitable Faith is a common and really useful trait, since will saves are so gosh darn vital.
Out of curiosity, what AP are you playing?
| HazMatt696 |
My instincts are telling me to suggest you go Bard instead. A combination of spells, performances, Bardic Knowledge, and Vesatile Performance means you have more overall utility than the Rogue.
Also, you can play as a member of the Exchange faction, which allows you to take the Gold Finger trait out of the (Core legal) season 9 guide. This makes Disable Device a class skill. As for disabling magic traps, you can use Dispel Magic to shut them down or a wand of Summon Monster 1 to set them off prematurely. Plus you have access to Detect Magic, which does a great job of revealing them anyway.
Never feel obligated to take a weak class if you don't want to "take one for the team" for an entire AP.
Ranger with a Rogue dip is also perfectly fine and it gets you a more satisfying package overall.
Also, Indomitable Faith is a common and really useful trait, since will saves are so gosh darn vital.
Out of curiosity, what AP are you playing?
We are playing Iron Gods. Our GM wants us to start chapter 1 at lvl 3 so, we are supposed to play a couple modules to get us up to lvl 3 asap.
After working up the Feats and talents a few times now, I actually want to play the rogue. Since Ranger does not give access to engineering, I'm taking the trait Mathematically Adept to get it as a class skill.
Being new to tabletop RPGs, casters are still a bit overwhelming to me.
Starglim
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Since this is an AP, do we keep found items throughout the AP or, do we turn everything in like doing normal PFS scenarios?
It sounds as if you're playing campaign mode - separate PCs that contribute credit to your PFS characters when you finish an AP instalment. If that's the case, your campaign mode PCs keep items and treasure that you find in play.
If you're using your PFS PCs, it's much like playing a PFS scenario, apart from the length and rewards.
Tweedle-Dum
|
The Ranger dip would give access to Longbow... you might want ot check out Snipping depending on if you can get it to work (depends very much on interaction between the judge and the player). YMMV
If you go that route, early on pick up a spiked gauntlet, locking gauntlet and a buckler.
You didn't list what Race you were going with... If you decide to go with the shooter rogue, you might check Halfling (to get Small which has advantages to Stealth, AC, etc.) or Elf (for elven weapons which might remove the need for Ranger) or Half Orc (for darkvision)...
And Welcome to the Company of Rogues!
| HazMatt696 |
The Ranger dip would give access to Longbow... you might want ot check out Snipping depending on if you can get it to work (depends very much on interaction between the judge and the player). YMMV
If you go that route, early on pick up a spiked gauntlet, locking gauntlet and a buckler.
You didn't list what Race you were going with... If you decide to go with the shooter rogue, you might check Halfling (to get Small which has advantages to Stealth, AC, etc.) or Elf (for elven weapons which might remove the need for Ranger) or Half Orc (for darkvision)...
And Welcome to the Company of Rogues!
I'm using half-elf for the extra feat, skill focus - perception. My first PC is a archer ranger so, I'm looking to do melee with this rogue. A rapier will be his most used weapon.
I plan to keep a couple javelins on him. One in hand for surprise rounds and another just in case there is still a flat footed enemy in round 1 or, if there are any low flying enemies.
With the dip in ranger, he'll eventually have an AC of 27 or higher, not bad for a rogue.
Tweedle-Dum
|
Tweedle-Dum wrote:The Ranger dip would give access to Longbow... you might want ot check out Snipping depending on if you can get it to work (depends very much on interaction between the judge and the player). YMMV
If you go that route, early on pick up a spiked gauntlet, locking gauntlet and a buckler.
You didn't list what Race you were going with... If you decide to go with the shooter rogue, you might check Halfling (to get Small which has advantages to Stealth, AC, etc.) or Elf (for elven weapons which might remove the need for Ranger) or Half Orc (for darkvision)...
And Welcome to the Company of Rogues!
I'm using half-elf for the extra feat, skill focus - perception. My first PC is a archer ranger so, I'm looking to do melee with this rogue. A rapier will be his most used weapon.
I plan to keep a couple javelins on him. One in hand for surprise rounds and another just in case there is still a flat footed enemy in round 1 or, if there are any low flying enemies.
With the dip in ranger, he'll eventually have an AC of 27 or higher, not bad for a rogue.
With Martial weapon prof., you might want to check out Chakrams - 1d8 damage (slashing) and the same range as the Javelin.
Also, maybe check out Human - The human Alt. Racial Trait (Focused Study) replaces the Human bonus feat, and gives Skill Focus at 1st, 8th and 16th level - so in the long term it is actually 2 or 3 Skill Focus Feats. Plus Human gives an extra skill point each level (so you can take your Favored Class Bonus as HP and still be getting a lot of skill points).
| HazMatt696 |
HazMatt696 wrote:Tweedle-Dum wrote:The Ranger dip would give access to Longbow... you might want ot check out Snipping depending on if you can get it to work (depends very much on interaction between the judge and the player). YMMV
If you go that route, early on pick up a spiked gauntlet, locking gauntlet and a buckler.
You didn't list what Race you were going with... If you decide to go with the shooter rogue, you might check Halfling (to get Small which has advantages to Stealth, AC, etc.) or Elf (for elven weapons which might remove the need for Ranger) or Half Orc (for darkvision)...
And Welcome to the Company of Rogues!
I'm using half-elf for the extra feat, skill focus - perception. My first PC is a archer ranger so, I'm looking to do melee with this rogue. A rapier will be his most used weapon.
I plan to keep a couple javelins on him. One in hand for surprise rounds and another just in case there is still a flat footed enemy in round 1 or, if there are any low flying enemies.
With the dip in ranger, he'll eventually have an AC of 27 or higher, not bad for a rogue.
With Martial weapon prof., you might want to check out Chakrams - 1d8 damage (slashing) and the same range as the Javelin.
Also, maybe check out Human - The human Alt. Racial Trait (Focused Study) replaces the Human bonus feat, and gives Skill Focus at 1st, 8th and 16th level - so in the long term it is actually 2 or 3 Skill Focus Feats. Plus Human gives an extra skill point each level (so you can take your Favored Class Bonus as HP and still be getting a lot of skill points).
We are restricted to core rulebook only because a couple players are brand new. Unfortunately, that means no Chakram and no alternative racial traits. However, I will keep Focused study in mind for a future PC. If I create a rogue that is open to all PFS rules, I'll definitely do an unchained rogue. Is there a way for humans to gain low-light or dark vision?
Tweedle-Dum
|
Tweedle-Dum wrote:We are restricted to core rulebook only because a couple players are brand new. Unfortunately, that means no Chakram and no alternative racial traits. However, I will keep Focused study in mind for a future PC. If I create a rogue that is open to all PFS rules, I'll definitely do an unchained rogue. Is there a way for humans to gain low-light or dark vision?HazMatt696 wrote:Tweedle-Dum wrote:The Ranger dip would give access to Longbow... you might want ot check out Snipping depending on if you can get it to work (depends very much on interaction between the judge and the player). YMMV
If you go that route, early on pick up a spiked gauntlet, locking gauntlet and a buckler.
You didn't list what Race you were going with... If you decide to go with the shooter rogue, you might check Halfling (to get Small which has advantages to Stealth, AC, etc.) or Elf (for elven weapons which might remove the need for Ranger) or Half Orc (for darkvision)...
And Welcome to the Company of Rogues!
I'm using half-elf for the extra feat, skill focus - perception. My first PC is a archer ranger so, I'm looking to do melee with this rogue. A rapier will be his most used weapon.
I plan to keep a couple javelins on him. One in hand for surprise rounds and another just in case there is still a flat footed enemy in round 1 or, if there are any low flying enemies.
With the dip in ranger, he'll eventually have an AC of 27 or higher, not bad for a rogue.
With Martial weapon prof., you might want to check out Chakrams - 1d8 damage (slashing) and the same range as the Javelin.
Also, maybe check out Human - The human Alt. Racial Trait (Focused Study) replaces the Human bonus feat, and gives Skill Focus at 1st, 8th and 16th level - so in the long term it is actually 2 or 3 Skill Focus Feats. Plus Human gives an extra skill point each level (so you can take your Favored Class Bonus as HP and still be getting a lot of skill points).
In Core? Just magic items.