| ddgon |
In one of the early scenarios for sfs there is a spaceship with the ability to launch fighter drones. Is there an option to have something like that on a pc ship? Could be automatically controlled by the ship or be controlled by people on the main ship like actual drones are done in real life ( even our real spacecraft). I am not saying they should be able to drift.
While not in most media, combat drones are in EVE.
| Losobal |
I wouldn't necessarily say no, but I would say that you'd have to adapt the way BP and stuff gets figured. Like...I have to wonder how they stat the 'carrier' type ships. I mean I know they're tier equal to their level, but then does a Tier 15 carrier mean it also carries Tier 15 fighters? Or do they use the same fighter stats as the 1/2 to low ones we see in examples.
| Milo v3 |
I wouldn't necessarily say no, but I would say that you'd have to adapt the way BP and stuff gets figured. Like...I have to wonder how they stat the 'carrier' type ships. I mean I know they're tier equal to their level, but then does a Tier 15 carrier mean it also carries Tier 15 fighters? Or do they use the same fighter stats as the 1/2 to low ones we see in examples.
A tier 15 carrier means a starship which has the carrier frame and is tier 15. How many ships they can carry depends on how many Hanger/Hive/Shuttle Bays and Launch Tubes the ship has (carriers must have at least one Hanger Bay according to the frame rules). What tier the ships are would simply depend on how much of their tiers the GM allows them to invest into the smaller ships (or however many GM decides for NPC ships).
Note: Ships without the carrier frame can hold other ships assuming they're large enough and have bought the appropriate expansions. For example, if you put all the expansion slots of a destroyer into Hanger bays you could have 40 tiny ships inside of it ready for deployment.
| Milo v3 |
The thing then ends up being, ok if a Tier 15 carrier launches tier 15 fighters, does a tier 15 fighter equal a Tier 15 carrier in terms of Challenge rating adjustments, which can make a Tier 15 Carrier with Fighters something on the order of a CR20+ challenge?
A tier 15 is worth a tier 15, regardless of what type of ship it is. But that's only for a single ship. If there are multiple enemy ships then you are meant to use the Multiple Ships rules to determine the CR from page 326.
In that specific case where it's ships of the same tier (15): "treat every pair of enemy starships of the same tier as a single starship of the pair’s tier + 2 (and every trio as a single starship of the trio’s tier + 3)." So the effective-tier of the encounter will increase, thus increasing it's effective-difficulty.
| Xenocrat |
Losobal wrote:I wouldn't necessarily say no, but I would say that you'd have to adapt the way BP and stuff gets figured. Like...I have to wonder how they stat the 'carrier' type ships. I mean I know they're tier equal to their level, but then does a Tier 15 carrier mean it also carries Tier 15 fighters? Or do they use the same fighter stats as the 1/2 to low ones we see in examples.A tier 15 carrier means a starship which has the carrier frame and is tier 15. How many ships they can carry depends on how many Hanger/Hive/Shuttle Bays and Launch Tubes the ship has (carriers must have at least one Hanger Bay according to the frame rules). What tier the ships are would simply depend on how much of their tiers the GM allows them to invest into the smaller ships (or however many GM decides for NPC ships).
Note: Ships without the carrier frame can hold other ships assuming they're large enough and have bought the appropriate expansions. For example, if you put all the expansion slots of a destroyer into Hanger bays you could have 40 tiny ships inside of it ready for deployment.
A hangar bay only fits in gargantuan and colossal ships. No desroyers or even cruisers need apply. Cruisers can take a shuttle bay, and destroyers can use the launch tubes in Pact Worlds to carry up to two fighters at the cost of all expansion bays.
| Metaphysician |
Also, bear in mind that there is a practical cap on the tier for smaller ships, as eventually you run out of either space or power for more systems.
That said, we will probably need rules for carrier air wing design, eventually. After all, it'd be silly and useless for a Tier 15 carrier to have a squadron composed entirely of Tier 1 fighters.
| Xenocrat |
One of the weird things about ships is how the crew stats always fall in line with the hardware tier. A tier 1 fighter is somehow always being flown by an absolute rookie, instead of someone with a little experience (or focused training) and several extra skill ranks to boost defense and offense substantially.
| Milo v3 |
A hangar bay only fits in gargantuan and colossal ships. No desroyers or even cruisers need apply. Cruisers can take a shuttle bay, and destroyers can use the launch tubes in Pact Worlds to carry up to two fighters at the cost of all expansion bays.
I meant Dreadnaught not Destroyers, had my wires crossed.
| Losobal |
I suggest in the meantime we keep bringing up wonky realizations of existing stuff, so they know what they can focus on :)
Like, if we use Sample ships, lets go large. So Vesk Dreadnought with 2 Hangar bays and 16 ships. Tier 16 dreadnought. Then they have the Tier 2 Mauler listing, which presumably is a common model. But if Tier 16 dready has 16 fighters, are they all Tier 2 Maulers? Are they Tier 16 Maulers? Tier 16 maulers that are flown by Level 16 pilots (each) and have the same 600 build points each that the Dreadnought they fly out of has? Their size Tiny gives them a max of 200 power, so they won't be running around with Dreadnought grade shields, but pretty ridiculous AC and TL numbers.
And then from a CR standpoint, is encountering a single Tier 16 Vesk Dreaddy at CR 24 encounter because of those 16 extra ships?
But also, you can run into some hard limits with Tiny ships due to size restrictions and their light weapons. 16 Tier 16 Fighter craft might be murder to shoot down, but if you're taking those 16 Fighters and have them attack their own Dreadnought, due to the DR Threshold of the dreddy, even with shields down, they'll tend to do no damage to the dreddy unless they roll higher than average.