Gray Warden
|
It works the same way any normal limb does. Nowhere in the description it says that you can't use the constructed limb as usual. It doesn't even say that you don't actually have a normal limb in the first place. By reading the fluff of the class, it sounds like Constructed Pugilists do actually have limbs, but they are somehow unfit to use normal weapons, therefore they attach mechanical prostheses to their existing limbs to improve their combat skills.
A "normal" human might simply use a high-tech metal glove as constructed limb. The reason for this is not rules-related, but it's a matter of pure RP. It might be that he has a slightly deformed hand that is able to do everything a normal hand can do, but it's unoptimized for combat, so it needs a little help. Maybe he's just a tech-enthusiast who prefers to improve his combat skills with technology rather than physical training. Or perhaps he has no arm, in which case, unless the player deliberately asks to be penalized for some reason, I would still treat the prosthetic arm as a normal limb for the purposes of what it can do and item slots.
| Dave Justus |
I think the flavor indicates pretty strongly that constructed pugilists had the equivalent of the 'useless arm' deformity from the mutant template before becoming a constructed pugilist. It is true that the archetype doesn't say that directly, or require it, but I think accepting the premise would be in the spirit of the archetype.
As to how well the constructed limb functions as a prosthetic limb it doesn't really spell it out other than combat. Personally I would allow it to work for anything that involved gross motor skills (lifting, grasping, opening) but not fine motor skills (writing, picking locks)
The limb can be enchanted, and I would certainly allow something to be custom made to enable fine motor skills, off the top of my head I don't think it is a very big deal, so a flat base price of maybe 2,000 gp would work for me. For the most part it wouldn't have any game effect that I can see.
| Corvo Spiritwind |
Hmm, was mostly considering it for a one level dip for the aesthetics of having a combat arm with that grappling hook and the improved unarmed combat so I can kick peoplem but since I'll be maining something like an Alchemist, the loss of one hand feels pretty heavy.
The text could have a bit more fleshed out.