Outsiders and classes


Rules Questions


OK, so, the super short version of the story is that My gm and one of the other players were goofing around and RPing as "theoretical" characters as some side BS to kill time. During this, the other player's character got murdered. (Even longer story even shorter, she decided to play an evil character and got too into the roll, and the party murder-hobo'ed the bastard.) This has prmpted the other player to roll up their "theoretical character" as her replacement. My GM therefore offered me the opportunity to roll mine up, and I accepted.

The rub of it is this: The now-backup character's story makes her an Outsider tied to the plane of Dreams. We have applied a slightly modified Shadow Creature template (We replaced the Shadow Melding with Phantasmal Foe as a standard action, once per day per target... Basically a Hex) and the Outsider data, but I want to know...

If I'm playing an outsider that takes levels in, say, Alchemist, do I get the d10 on hit die and the 6+int in place of the class's d8 and 4+int? Or does that ONLY apply to racial HD, of which I have none?

Silver Crusade

It only applies to racial HD, they take a class, they get what the class says they get.


Creatures without racial hit dice get their hit dice and skills from class levels, not type. This is true for outsiders, humanoids, and everything else.


Thank you, folks. I suspected this, but I wanted to double check.

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