
Quentin Coldwater |

As the title says, I'm thinking of doing weird stuff with a Spellstoring weapon or armour. Not the standard stuff everyone uses, like Shocking Grasp and the like, but things that border on the silly. Can you help me find stuff?
- First off, Disguise Other. No save, no spell resistance. Can you imagine if a group of thugs mobbed you, one of them hits you, and gets turned into a girl? Won't work on that person, but his allies might react to it. Or turn him into an identical copy of you.
- Similarly, Vanish or Invisibility. A bit counterproductive to slap that on the enemy, but imagine giving a big speech, like saying "anyone who dares to hit me I will remove from this world." Again, big scare-factor for onlookers.
- Compulsive Liar is interesting. Let someone hit you, let him get away, and he can't speak the truth for several hours. And the best thing is, he won't even know why.
- Every "Touch of..." spell ever. Touch of Blindness. Hit me, and you'll go blind.
- Voluminous Vocabulary. Target suddenly realises he can understand Abyssal. What will he do with that knowledge? No idea, but it's interesting.
- Claim Identity. You suddenly become a copy of the attacker, and he loses his identity.
I just took the Bard spell list because they have the funniest things, but I'm sure there are more. Thanks for the help!

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Spellstoring greataxe with “sentry skull”. Capitate your enemy and see their skull animated to a permanent sentry !
Not sure if this will work because of the 1 hour casting time, but I figure that is spent when you store the spell.?
And you need to find a way to quickly attach the skull to a pike/spear.

Shiroi |
... Teleport?
Darkness spells could be fun.
Detect thoughts, when you see something with a much higher INT than yourself? Of course, you have to be sure you're that level of clever, easily 10 points above the people attacking you.
Aqueous Orb
Mad Monkeys
Guardian armor is an immediate not a standard but looks fun if the dm allows it.
Negative reaction in a city campaign, followed by you immediately calling guards on your assailant.
Vocal alteration (sound like a little girl)
Whip of spiders (I mean, what would you do? Honestly?)
Delay pain, they don't realize how badly you're beating them.
Touch of Mercy, you're not bleeding and they have no idea why.
Unnatural lust, targetted to my boots. Grovel, peasant.
... Oh thank the goddess, skinsend is a 1 min...
Aboleths lung.
Charitable impulse.

avr |

You could store a buff or something in the armour. "Punch me if you need healing!" Can cast, not must cast.
For some of those suggestions remember that the stored spell needs to be a touch spell.
@Khan: For sentry skull - the weapon spell storing requires that the spell take a standard action to cast normally. Armor spell storing doesn't have that limit and the casting time is set to an immediate action. No use for that exact spell but there's others that might be interesting like Monstrous Extremities.
BTW the witch/mesmerist spell Spite is like a second armor spell storing, though up to 4th level and it's limited to standard action spells.