Verminator Reepazo


Rules Questions and Gameplay Discussion


Reepazo is either completely broken or I'm not understanding her power feat correctly, so I'm asking you to show me the later in order to disprove the former.

Verminator Reepazo wrote:
When you encounter a card, you may display a card that has the Divine trait. [While displayed, good things happen and there are some restrictions on playing cards.] ([ ] For each card displayed by this power, add 1d4 to your checks.) At the end of any encounter, you may recharge all cards displayed by this power.

Now, Reepazo can get up to 6 Spells and 6 Blessings into her deck, which gives her a guaranteed minimum of 12 cards she could display over the course of 12 encounters for this power; I somehow doubt that the intention is to end up with an additional 12d4 on every check, so surely I must be missing something. You could argue that this is balanced by the risk implied of throwing away more than half of your deck, but really, 3d4 is a very strong buff already with almost no downside, and there is no limit on the cards you can acquire just in order to display them.

The way I read the power is that while the cards are displayed, you get all the benefits - even after the encounter ends, since it's completely optional to stop displaying them after the encounter, and there is no indication of a time limit.


You're correct that it is completely optional to stop displaying your cards at the end of the encounter.

Note that it says when *you* encounter a card you can choose to display a card. Then at the end of *any* encounter (not just yours) you can choose to recharge all displayed cards.

I do feel like the powerfeat is a bit strong. I've been playing Reepazo in Season of the Goblins for the outpost play-by-forum event and have been leaving it up 100% of the scenarios so far (just started AD2). The biggest limiter is that it limits the cards you can play, though the Verminator role card also allows you to use allies with the bugform power feat once you pick the last powerfeat for allies gaining vermin trait. And don't forget in addition to the 3d4 in your example, you're also getting a 1d6 from the second power feat since your check has the vermin trait.

edit: Perhaps it would be more balanced if it contained restrictions on which cards give the 1d4. For example
"[ ] For each card with the attack trait displayed by this power, add 1d4 to your checks.)"
So displaying 6 blessings isn't going to give you d4's, but if you put up a few of your attack spells you would get them.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

3d4 is indeed a large boost for not nearly as big of an expenditure; I'd love a free 3d4 on every check. A way to make it still good enough for a feat but less nuts would be to add 1 for each card displayed rather than 1d4. +3 is still nothing to scoff at, and by the time you're looking at cornering and defeating the villain it could be closer to +8 or +10 (although you're displaying a lot of cards for that size of a boost).


So in every check you have 12d4 + 3d4 + 1d6 and you normal die... you don`5 need to play any card afther those boosts...


Thanks for the replies, everyone!

skizzerz wrote:

A way to make it still good enough for a feat but less nuts would be to add 1 for each card displayed rather than 1d4. +3 is still nothing to scoff at, and by the time you're looking at cornering and defeating the villain it could be closer to +8 or +10 (although you're displaying a lot of cards for that size of a boost).

That's my impression as well.

The obvious downside of the display power is the fact that you can't play any armor, so you'll have to suffer through all the damage you get regardless of any of your checks, and this can be suicidal with a small deck due to all the displayed cards. On the other hand, if you rock the huge bonus to all your checks, you'll more or less acquire every boon you encounter, so there is a lot of additional health to go around as well.

We want to play a goblin party and I'm thinking about playing her, but she seems much more powerful than the other goblins with this power and I don't want to spoil the fun.


Hannibal_pjv wrote:
So in every check you have 12d4 + 3d4 + 1d6 and you normal die... you don`5 need to play any card afther those boosts...

In the example of 3 displayed cards for a DEX close check you would have:

1d12 + 3d4 + 1d6 without playing a single card.

If you were doing a CHA check you would have:
1d6 + 3d4 + 1d6 without playing any cards.

If you had 10 displayed cards you would have the following for a CHA check:
1d6 + 10d4 +1d6 without playing any cards


That is a lot of dice...

... aka Sounds too much.

Lone Shark Games

2 people marked this as a favorite.

That feat seems to have run afoul of a change in how Reepazo worked during design. It is certainly not intended to work that way, and I'd encourage you not to play it that way / take that feat in the meantime.

I've referred the matter to the team. At some point in the not terribly distant future, a fix will be added to the FAQ.


It could be fun and balanced (to be tested) to have that feat let you display a card to get for the current check +1d4 per card displayed including this one. But certainly not to have that bonus to following checks without displaying new cards. Actually that may have been somehow the intention ?

Paizo Employee Chief Technical Officer

Added to FAQ.


Solid. Thanks!!

goes finds some bugs


I feel it would have been more balanced as :

Proposition wrote:


On the Verminator side of Reepazo's role card, replace the sentence "For each card displayed by this power, add 1d4 to your checks" with the sentence "You may recharge any number of cards displayed by this power to add 1d4 per card recharged to your check".

IMHO


If you look at the entire power as a whole though...

It replaces your Dex and Con die with a d12. This is an effective average increase of:
Dex 4.5 -> 6.5, or average of 2 increase
Con 3.5 -> 6.5, average of 3 increase.

In addition, you get synergy with Reepazo's other power which adds 1d6 to checks with the vermin trait, which is a 3.5 average on all checks as long as you're willing to take the downside of having bugform active

The powerfeat in question gives 1d4 which is another 2.5 average increase if you recharge a displayed card. Verminator role allows you to remove more restrictions on this first power by allowing the use of allies (a power feat gives allies the vermin trait so they can be used with or without the bug form active and still get a 1d6 bonus). So there are even less reasons to deactivate "bug form"

If you choose to recharge a displayed card and play no other cards:
* In total for a DEX check you're looking at an average of 8 increase.
* In total for a CON check you're looking at an average of 9 increase.
* In total for other checks you're looking at an average of 6 increase.

If we're just looking at the 1d4 powerfeat, that is still a 2.5 average that can be added to -any- check without playing any other card other than recharging a displayed card. There are other powerfeats that give less and have restrictions, such as Hayato's Ronin role adds 1 to his checks when he is the only character at his location. Or CD Merisiel's sneak attack you must be alone and recharge a card for 3.5 average and each extra power feat increases the average by 1. Of course there are some out there that are stronger...but still have a cost to them. Nyctessa can banish an ally, monster, or corrupted card for "[ ] a number of d4's equal to the banished cards AD number"

Do I think the Verminator 1d4 powerfeat is great? No. Do I think it's bad? No. It seems fair. Not to mention I feel like this makes the Verminator role the less obvious choice and gives more consideration to the Beetle Borker role, this is a good change since players shouldn't be pushed into one role because it's too good to pass up.

Lone Shark Games

Being able to thin your deck into a more optimal state (things like keeping your Cure spell safe), then get the cards back as soon as you actually need them for a 2.5 bonus is very solid indeed.

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / Verminator Reepazo All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion