| JulianW |
I'm scheduled to play Gallows of Madness at an upcoming con.
Its in PFS mode but given it starts at 1st level I decided to create a new character that comes from the area it takes place (Isger). Will probably use a GM credit to give a little starting cash but still level 1.
Looking at the Isger background, I loved the idea of the orphans of the Goblinblood Wars being raised by the Asomedean nuns - the Sisters of the Golden Erinyes (got to have loads of background angst in there about a basically good person being given a very dark religious upbringing)
So young human orphan Lynette has the 'Isgeri Orphan' trait and has ended up worshipping Asomedeus & joining the Sisters by default. She is LN in alignment. She really hates goblins & hobgoblins because them killing her family and putting her in the orphanage to start with.
At this point I realised I know nothing about how to build a decent monk. Especially with the many many archetypes out there.
How would you go about building this character from here? I'm torn between monk / unchained monk / sacred fist warpriest but outside options are staff magus (lots of evil based spells) or inquisitor. Mainly looking to be a melee type.
Any suggestions on how to build the stats much appreciated!
| Scott Wilhelm |
1Cavalier: Order of the Penitent, Constable, Tactician, Coordinated Maneuvers, Challenge, 2 Feats
2C1Unchained Monk1: Improved Grapple, Flurry of Blows
3C1U1Witch1: Weapon Focus White Hair, Retrain Feral Combat Training
4C2U1W1: Expert Captor
This character will Flurry of Blows with her White Hair. When you hit with White Hair, you get a free Grapple Check. When a Witch gets someone Grappled in her White Hair, her opponent is Grappled, but she isn't. If she hits twice with her hair, and successfully Grapples twice, she can use her Expert Captor Ability to Tie Up her opponent.
I know you said Unchained Monk, and there is only 1 level of that out of 4, but the build will not require any more levels in either Cavalier or Witch. You can take the rest in UMonk. As she progresses, she will get better and better at Flurrying and Grappling and can potentially Tie Up multiple opponents in a single round, especially if she does something like take Rapid Grappler and Cleave. If she works in Broken Wing Gambit somehow, she can get attacks of opportunity against opponents as they try to free themselves and Tie Up opponents that way.