| Link2000 |
I know it's probably because I'm expecting more than this class can deliver, but I really want to make a Medium who can legitimately utilize all his spirits if need be.
The main wall I'm hitting is feats.
I'm planning on being Champion most of the time (of course as it is the best of his spirits), but if my PFS (did I mention this was for PFS?) table has enough beat sticks, then I'll play something to fill in the holes.
The current hole that I can't do is play the Guardian. I was considering doing two weapon fighting, and that way if I go Guardian I can shield bash and hack even with my loss of Champion. But now I ran into the problem of "Improved Shield Bash" require proficiency with shields... and I don't have that unless I'm in Guardian spirit... so I can't grab that.
So I thought, fine! I'll grab weapon focus for Champion spirit's... nevermind, I don't have martial weapon proficiency unless I'm in that spirit's form...
All the feats I want, I can't take because I "technically" don't have those prerequisites, and it's irritating me.
Help? Please? I was really excited about building this guy after playing the pregen. But my personal twist is failing. Any good feats to help his two weapon fighting without basic prerequisites?
| Mark Seifter Designer |
I know it's probably because I'm expecting more than this class can deliver, but I really want to make a Medium who can legitimately utilize all his spirits if need be.
The main wall I'm hitting is feats.
I'm planning on being Champion most of the time (of course as it is the best of his spirits), but if my PFS (did I mention this was for PFS?) table has enough beat sticks, then I'll play something to fill in the holes.
The current hole that I can't do is play the Guardian. I was considering doing two weapon fighting, and that way if I go Guardian I can shield bash and hack even with my loss of Champion. But now I ran into the problem of "Improved Shield Bash" require proficiency with shields... and I don't have that unless I'm in Guardian spirit... so I can't grab that.
So I thought, fine! I'll grab weapon focus for Champion spirit's... nevermind, I don't have martial weapon proficiency unless I'm in that spirit's form...
All the feats I want, I can't take because I "technically" don't have those prerequisites, and it's irritating me.
Help? Please? I was really excited about building this guy after playing the pregen. But my personal twist is failing. Any good feats to help his two weapon fighting without basic prerequisites?
Looks like you want the Legendary Influence feat from Ultimate Intrigue! It lets you have a different feat for each spirit, using the spirits to help meet the feat prereq (so you could have the ones you want for champion/guardian and then like Selective Channel for hierophant or something like that).
mechaPoet
RPG Superstar Season 9 Top 32
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There's a feat in ultimate intrigue that essentially gives you a feat that you can only use when you're using a particular spirit, but you can choose one feat for each spirit, if that makes sense.
Edit: well there you go, just read Mark's post for a much better version of what I was trying to say. :P
| Link2000 |
Awesome! Did not notice that one! Thanks guys and gals!
@Chess: Sometimes a good tank is what a party needs. And with a cap of 4th level spells, melee is essentially my only option of being one. I understand its pretty much the worst of his spirits, but it is there and I still want it to be a viable option.
| Mark Seifter Designer |
Mark wrote:using the spirits to help meet the feat prereqI thought it explicitly couldn't be used to meet prereqs? Maybe I'm misunderstanding.
The Legendary Influence feat can only act as a prereq for other feats the spirit gives you (like a high level champion could use it to build a chain with the champion's flexible bonus feats) but not for any other feats.
| Link2000 |
New question I regards to Legendary Influence, it says to pick a feat for each spirit. It does not mention prerequisites for the selected feats...
What would happen if I chose (at level 3 for example), Selective Channeling (or Extra Channel) for the Hierophant spirit? He does not have the channel feature yet, does this make it an illegal choice? Or just that it doesn't come on until level 6?
Clarifications: I select Legendary Influence at level 3 and choose the feats I exampled for it. And Level 6 is when Hierophant can channel.
| Chess Pwn |
Sometimes a good tank is what a party needs. And with a cap of 4th level spells, melee is essentially my only option of being one. I understand its pretty much the worst of his spirits, but it is there and I still want it to be a viable option.
I guess your parties are different than mine. I'm not sure of a party comp where you'd have enough beatsticks that you'd not want to go champion, but that you'd still need a "tank" character.
But yeah, the feat above is nice. Also, be watchful for the armor master's handbook to go legal. There's a nice medium armor enhancement for mediums in there.
| Link2000 |
Ah, I see what I'm missing in my explanation, I apologize for the misunderstanding.
Two beat sticks is just one of many party matchups (and not the proper example of me switching to Guardian spirit) I may run across. I've been the only reliable melee once before while playing an alchemist. I've been part of parties where the beat stick (and although he hit hard) had no actual AC (18 at level 7, 16 while raging).
I don't expect to channel the Guardian spirit often (if at all), but if I do, I don't want to feel like he's not playing his role.
Thanks so for the pointing of AMH!
Anyone have word on how the feat selection works for Legendary Influence?