Intensified Spell, Improved Critical or Crane Riposte


Pathfinder First Edition General Discussion

Silver Crusade

I'm asking this for a revised version of a magus feat path and I wanted to know which one of these feats was best suited for this build as a level 11 feat

this is the build in question

Dodge
Iron Will
Combat Casting
Bonus Feat:Improved Unarmed Strike
Crane Style
Crane Wing
Diletantte
Bonus Feat:???
Dimentional Agility

Now I know many people will jump immediately to intensify spell and I honestly thought that too at first but the main reason I'm asking is to determine whether or not Crane riposte is worth it or not on a magus or whether they would be ok stopping at crane wing


It really depends on the rest of your build and your personal play style.

How focused on AC are you?
Any archetypes ?
Did you invest in Magical Lineage?
How are stats allocated?
How much RoI are you getting from Dodge and Combat Casting?
What is the damage profile on your weapon and what are you looking at for static damage modifiers?

Silver Crusade

Volkard Abendroth wrote:

It really depends on the rest of your build and your personal play style.

How focused on AC are you?
Any archetypes ?
Did you invest in Magical Lineage?
How are stats allocated?
How much RoI are you getting from Dodge and Combat Casting?
What is the damage profile on your weapon and what are you looking at for static damage modifiers?

Ok let me answer these in order.

1. Very. It's a core part of my character effectively being an evasion tank easily able to get an AC of around 40 by this point(That being level 11)

2.Bladebound/Hexcrafter

3.No. Personally I don't like the idea of every magus getting that feat. And i don't like getting feats if it doesn't make sense for that character and their backstory.

4.20 Point buy stats would look like this
Str:14
Dex:14
Con:14
Int:14+2
Wis:10
Cha:10

The Focus would mostly be on Intelligence, while the physical stats would be bolstered by a belt of physical perfection. Pricey to be sure but it would keep me balanced.

5.Dodge is required to get into crane style in the first place so that speaks for itself.
As for combat casting. I soon realized that I could use spellstrike in conjuncture with spell combat. Effectively doing a full attack will hammering them with a powerful finishing blow be it with shocking grasp, touch of combustion, frigid touch, corrosive touch. You get the idea.

That was when i realized it was in my best
interest to amp my concentration check as high as i possibly could so i could do so without needing to think about it.

And no. I was not going to get lunge as imo it becomes available to you way too late and since it lowers AC it is very counter intuitive.

6.As stated I am a bladebound. The weapon in question would be a black cutlass. By the time i hit level 11 My blade would have a natural enchantment bonus of +3. I would then use Greater magic weapon to amp it up to its max of +5 on top of my strength mod which would likely be a +3 or 4 effectively making my cutlass do an average of 1d6+8 or 9 damage every strike.

I would also be using hasted assault as my primary arcana use. and coupled with spellcombat without spells that would be 4d6+32 or 36 on a full attack not counting whatever spell i would use at the time be it bladed dash, shocking grasp or hell even a fireball to their face.

And I believe that covers all aspects in question. Anything else confusing you?


ok, lets look at them.

Crane Riposte
Unless I'm missing something, I'm not seeing much to back up the free AOO. If your AC is very high, I would assume most opponents will miss you by far more than 4 points. So, it seems like a lot of the time you'll just get missed a lot without this feat getting triggered and even when it is you're going to be doing what, 9 damage? this is rather low for 11th level.

Improved Critical
This is pretty nice, not so much for the increased weapon damage, but when you regularly crit, your channeled spells which will easily outstrip your weapon damage. This seems like a solid choice. provided you're fighting things that can be crit.

Intensified Spell
for all practical purposes, this adds 5d6 to your spell damage. It's also a solid feat and so long as what you're fighting isn't immune to your spells you will benefit from it every fight.

IMO unless you're going to be fighting lots of crit immune creatures or you have a hard time hitting things (meaning you can't confirm your crits easily) then Improved Critical is probably the best choice.

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