| Snipercam7 |
Hey guys, another weird question for you all..
What damage should corpses of various sizes do when wielded/thrown?
For context, I'm playing an Orc who'll be Enlarged, with a total possible Strength score of 36 so he's got one hell of a throwing arm.. but I have no idea what kind of damage it could deal. He has Throw Anything at least...
| wraithstrike |
I still think improvised weapons are limited in size just like regular weapons are, but since this is a GM call more than a official rules question, I'd allow it.
I'd say 1d6(medium creature) is the base damage. Despite being bigger than things like small stones(rocks), the density is much less.
For every size up or down increase or decrease the damage as if you were modifying any weapon's damage based on size.
| Zarius |
I dunno, Wraith. I mean, if you think about it, a medium CREATURE is much, much larger - and heavier - than, say, a medium sword. I'd put it at at least 1d8. I say that because, no matter how good your throwing arm is, that's a really friggin' awkward thing to throw. People are not good ammunition.
I'd also consider it at least a size category off, if not two, so you'd be looking at Inappropriate Size Penalties, too.
| Claxon |
I would take a look at the Body Bludgeon Rage power and base something off of that. But unless you actually spend a character resource on it, it probably shouldn't be as good as it.
Benefit: While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon
So...looking at this I would simply treat the bodies as two-handed improvised weapons which deal:
1d8 for small creatures1d10 for medium creatures
And requires you to be at least 1 size category larger than the creature you're trying to wield (so wielding a medium creatures requires you to be large).
Between improvised weapon rules, and this bit you're pretty much good to go.
Really it's just changing the rules of body bludgeon to allow you to use the corpse just like you would a living person.