Can a Shadowshooting scatter firearm shoot either bullets or pellets ?


Rules Questions


As I'm playing a gun-wielding spellcaster, I'm interested in a Shadowshooting firearm (this is an "emerging guns" setting type with no advanced firearms at all).

If I understand correctly, any projectile ranged weapon can become shadowshooting, this removes the need to reload between two attacks but has a chance to only deal minimum damage to targets if they make a Will save.

However, although I assume only basic ammo types for the enchanted weapon can be generated, its says nothing about weapons with two possible types of ammo, and scatter firearms can either fire a normal bullet at a single target or pellets to hit an area.

How does the Shadowshooting special ability work in this case ?


You can shoot either type of bullet.


Does this mean that the wielder chooses the ammo type for every shot, or at the start of every combat round, or that the ammo type is chosen by the weapon's creator at the time of creation ?


Black smoke constantly wafts from the firing mechanism of a shadowshooting weapon.

A shadowshooting weapon never needs to be reloaded; after a shot is fired, this smoke immediately coalesces into the ammunition required to fire the weapon again. This doesn’t prevent a shadowshooting weapon from firing ordinary projectiles appropriate to the weapon.

It can still fire regular rounds. And, since it doesn't doesn't specify otherwise, you pick on a per-shot basis. However, if I were the GM, I would require that you declare both that you are using regular slugs and on which shot of a volley (for iterative attacks and such) BEFORE shooting, or it defaults to all shadowshot.

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