| FlashRebel |
As I'm playing a gun-wielding spellcaster, I'm interested in a Shadowshooting firearm (this is an "emerging guns" setting type with no advanced firearms at all).
If I understand correctly, any projectile ranged weapon can become shadowshooting, this removes the need to reload between two attacks but has a chance to only deal minimum damage to targets if they make a Will save.
However, although I assume only basic ammo types for the enchanted weapon can be generated, its says nothing about weapons with two possible types of ammo, and scatter firearms can either fire a normal bullet at a single target or pellets to hit an area.
How does the Shadowshooting special ability work in this case ?
| Zarius |
Black smoke constantly wafts from the firing mechanism of a shadowshooting weapon.
A shadowshooting weapon never needs to be reloaded; after a shot is fired, this smoke immediately coalesces into the ammunition required to fire the weapon again. This doesn’t prevent a shadowshooting weapon from firing ordinary projectiles appropriate to the weapon.
It can still fire regular rounds. And, since it doesn't doesn't specify otherwise, you pick on a per-shot basis. However, if I were the GM, I would require that you declare both that you are using regular slugs and on which shot of a volley (for iterative attacks and such) BEFORE shooting, or it defaults to all shadowshot.