Can I regain spells kept active by the timeless trait?


Rules Questions


The basic gist of this thread is that a demiplane with the timeless trait can let you have multiple spells active without having their durations run out. Even if you cut out the plainly evil options (and why are players so blase about that sort of thing?!) that still provides a lot of options. But, can you even regain spells you have indefinitely active?


Yep. Just like you can regain a spell slot on a spell that lasts several days. The fact that the magic is still active has no bearing on regaining spell slots.


Now, it's worth noting that when you leave time catches up to you and those buffs would expire.


Recent Casting Limit/Rest Interruptions wrote:
If a wizard has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit.

So you only "lose" the spell slot if you used it cast a spell in the last 8 hours. This is just to prevent "wake up the Wizard a minute early, have them cast all their spells, go back to sleep for an hour and get them all back".

As for why players are so blase about monstrous evil... well, have you met players? There's a reason children are now invincible in Fallout. And people made all kinds of mods to "fix" that. Look, here's a full list. Just start looking through it and realize that those aren't theoretical.


Claxon wrote:
Now, it's worth noting that when you leave time catches up to you and those buffs would expire.

Correct. They remain active past their natural expiration, but once you leave a timeless plane the expiration has still passed and they go away. Timeless doesn’t pause the timer. It just keeps it alive past it’s end timer.


Bob Bob Bob wrote:
Recent Casting Limit/Rest Interruptions wrote:
If a wizard has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit.

So you only "lose" the spell slot if you used it cast a spell in the last 8 hours. This is just to prevent "wake up the Wizard a minute early, have them cast all their spells, go back to sleep for an hour and get them all back".

As for why players are so blase about monstrous evil... well, have you met players? There's a reason children are now invincible in Fallout. And people made all kinds of mods to "fix" that. Look, here's a full list. Just start looking through it and realize that those aren't theoretical.

Well, that’s horrifying.


Tiny Coffee Golem wrote:
Claxon wrote:
Now, it's worth noting that when you leave time catches up to you and those buffs would expire.
Correct. They remain active past their natural expiration, but once you leave a timeless plane the expiration has still passed and they go away. Timeless doesn’t pause the timer. It just keeps it alive past it’s end timer.

Well of course the buffs expire (though clarification is always welcome, and is what I specifically asked for anyway), but what about the summoned monsters? How will they really last indefinitely so long as they stay within the demiplane?


Summoned monster's will exist in a timeless demiplane until they are killed or try to leave the plane (assuming the normal duration has expired).


Claxon wrote:
Now, it's worth noting that when you leave time catches up to you and those buffs would expire.

If you can cast Create Greater Demiplane you can also cast Astral Projection.

You have no reason to remove your physical body from your personal dimension.


Volkard Abendroth wrote:
Claxon wrote:
Now, it's worth noting that when you leave time catches up to you and those buffs would expire.

If you can cast Create Greater Demiplane you can also cast Astral Projection.

You have no reason to remove your physical body from your personal dimension.

This is severely debatable territory as the game mechanics for the ~ Permanent astral Projection hack haven't been 100% spelled out.


Yeah, I agree because once your astral projection leaves the demiplane time passes normally. Which means time should expire normally.

Basically think of your demiplane as not having time within it, but externally time still works normally. So after the demiplane would normally end, it still does to the outside world. But while you're inside it, it will never end.

That is a valid interpretation of how it works.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Can I regain spells kept active by the timeless trait? All Messageboards

Want to post a reply? Sign in.