| ekibus |
So working on my Hexcrafter and for the most part I'm aiming for a Transmorgifist from the hexcrafter guide..but of course I don't like to just play by number. So anyways I'm thinking level 1 going with enforcer but at level 3 I'm leaning towards wand wielder so I could use the frostbite wand that would allow me to use the two attacks and do 1d6+1 non-lethal so enforcer would kick in...also the wand will not provoke a attack of opp. Probably pick up the slumber hex at 3. While rime is good it wouldnt stack with wand and not sure if it is something needed until later. Familiar for the sage figment I am aiming for at level 5 (possibly rime) Debating on where people tend to go
| pad300 |
Wand wielder is strong all through the level range. 50 Charges of True Strike is only 750gp, and +20 makes combat maneuvers effective against a heck of a lot of stuff... I wouldn't retrain it.
With regards to hex choice, Slumber is quite strong. Having a full capability save or lose effect for everything you meet is pretty good.
Kurald Galain
RPG Superstar 2009 Top 32
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| ekibus |
Thanks Kurald, I've referenced your guide a few times. I liked the old hexcrafter guide since he had a build which really sounded cool, but it is a old guide. Hex strike could be cool but it requires a lot of investment..improved unarmed strike along with that feat and then it is only a unarmed strike so to really get it to work with a weapon I would have to go with the feat to allow me to use a weapon as a unarmed strike. So 3 feats min since if I decide to go with another hex I would have to take hex strike again. Definitely something to look at especially with evil eye.
The wand of frostbite is a nice buffer I think since I could use it and hit with one attack and still get my second without provoking (since concentration might be low at the beginning) Also you could apply enforcer to it. No rime sadly but I could take it later on when I might prepare it. Then I could also branch out my personal spells towards defense...so round 1 cast shield, step up and attack...round two spring load the wand to my hand and get to chopping. At level 7 I could take monstrous physique, go gargoyle and while using my frostbite I can make up to 4 attacks per round. I really need to sit down and plan this build out to see where I will be at feats
| ekibus |
So initial take is this: (sorry life is hectic) I would still go enforcer level 1 and at level 3 take wand wielder and familiar (slumber would only have a dc 13 at 3) Bright side to the sage figment familiar it would grant me +4 init and The scorpion actually gets a feat...might be out there but thinking deific obedience (irori) at level 5 it would be my personal encyclopedia...well and with a high perception. But as I just mentioned the dc on slumber is kinda low. Stats are Str 17, dex 14, con 14, int 15, wis 10 and cha 7.. FCB is going towards the 1/6 arcana and half elf. I'm debating if I need to bleed some points to get int to at least 16...