
Emo Duck |

I'm playing in a campaign using the Spheres of Power system 3rd party system, where my character's spellcasting tradition has the "Galvanized" drawback - he must be wielding a weapon in order to cast spells.
"To use or concentrate on your abilities, you must wielding a martial or exotic weapon with at least some metal components (even some metal decorations on a wooden weapon are sufficient). You must be able to attack with the weapon, and have proficiency with it. The weapon itself has no special properties, but can not have the broken condition."
My character build is a pretty overwrought lizardman warpriest that focuses on natural attacks, so I want to keep his hands free to use his claws. Armour spikes have thus far sufficed to fill the requirement of "wielding" a manufactured weapon, being able to attack with them, etc. I'm wondering if there are other weapon options I could use, however, that don't get in the way of using claws.
Any ideas? Bonus points for weapons that are in any way subtle enough to not turn heads if taken into a bar...

Emo Duck |

Dwarven Boulder Helmet? (Exotic, metal.)
Blade Boot? (Martial, metal, supposed to be an 'off-hand' weapon only.)
Would I have to have the blade boot 'deployed', you reckon? I don't quite have room in my build to take extra exotic weapon proficiencies for this purpose - suppose I should have mentioned that - so I guess I'm limited further to martial weapons.
Spiked gauntlets? You can't use them and claws at the same time but you have the option of attacking with either one to you wield them both.
Hm, if I apply a weapon modification in order to make them martial weapons, that could work.

Wheldrake |

It sounds to me like you're trying to negate the drawback. Not a kosher thing to do. If I were your DM, I'd require you to be wielding a weapon in your hands (claws) and just declare that your spell didn't go off if you weren't.
It's obviously intended to be a limiting factor on your magic. Don't try to "game" it.

Emo Duck |

It sounds to me like you're trying to negate the drawback. Not a kosher thing to do. If I were your DM, I'd require you to be wielding a weapon in your hands (claws) and just declare that your spell didn't go off if you weren't.
It's obviously intended to be a limiting factor on your magic. Don't try to "game" it.
The DM has already accepted armour spikes as fulfilling the weapon-wielding requirement.
If it makes it any more palatable, the drawback wasn't my choice: The similar Focus Casting drawback was my initial angle, but there are in-setting reasons for that particular drawback and character reasons for focusing on natural weapons.

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It sounds to me like you're trying to negate the drawback. Not a kosher thing to do. If I were your DM, I'd require you to be wielding a weapon in your hands (claws) and just declare that your spell didn't go off if you weren't.
It's obviously intended to be a limiting factor on your magic. Don't try to "game" it.
You must be fun at parties.
I bet you don't let people use stone to flesh as an easy way through walls either because it's obviously intended only to unpetrify people ;)

Wheldrake |

The OP wasn't trying to suggest a creative use for a spell or ability, like the example of stone to flesh on a wall. (ick, but cool). He was trying to circumvent a drawback, which defeats the whole purpose.
This said, if the DM is already cool with armor spikes, hey, whatever. He's the one who imposed the drawback in the first place, presumably.
In one of our campaigns, I got the DM to agree to let me take three traits if I took a drawback. Mine is pride, -2 diplomacy and sense motive when offended. I've called that drawback out several times since character creation, but it's always seemed like something like a cheat to me, since "when offended" seems to happen very rarely, unless I make up an excuse for it myself.

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Brass knuckles (simple), cestus (simple), knuckle axe (exotic), or rope gauntlets (exotic) can be worn on the hands without interfering with claws.
Tekko-kagi (exotic), thorn bracers (exotic), or a barbazu beard (exotic) could be used like the previously mentioned boulder helmet or blade boot.
A kerambit (martial) or emei piercer (exotic) can be worn on a finger like a ring and swung around to attack with.
The Upsetting Shield Style feat would allow you to bash with a buckler (i.e. treated as a light shield, which is martial). That'd give you a 'weapon' that doesn't interfere with claw attacks and provides +1 to AC if you don't attack with it.
Unfortunately, most of those require a feat (i.e. the text you posted indicated proficiency was required)... so that would leave the kerambit or brass knuckles/cestus with a weapon modification.