Help picking a Skald feat


Advice

Grand Lodge

My PFS skald just hit level 9 and for the first time in his career has an open feat- his concept build is almost done and is just waiting to hit level 11 for Greater Skald's Vigor, so anyone accepting his raging song gets fast healing 8.

His breakdown is as follows:

Spoiler:
Ezren Thold, Half-Orc
1 Bloodrager / 8 Skald (Fated Champion)

Str: 20 (2 enhancement bonus) (28 when using Inspired Rage)
Dex: 12
Con: 14 (22 when using Inspired Rage)
Int: 10
Wis: 8
Cha: 18 (2 enchantment bonus)

Saves:
Fort 14 (18 when using Inspired Rage)
Ref 7
Will 9 (12 when using Inspired Rage)

AC: 21 (8 armor, 1 Dex, 1 Nat AC, 1 Deflect) (-1 when using Inspired Rage)

Att, using +1 Furious Bloodsong Adamantine Falchion
+13 / +8, ups to +19 / +14 when using Inspired Rage, -2 for Power Attack. He has Boots of Speed and usually has Heroism up, for a +3 to att and 1 extra attack on a full attack action

I gave up my bloodline power from the Bloodrager class for a Valet familiar, a Compsognathus for a +4 init (current Initiative is 10)

Feats:
1 (Half-Orc alt race trait: Endurance)
1: Amplified Rage
3: Skald's Vigor
5: Power Attack
7: Diehard
9: ???
11: Greater Skald's Vigor

Rage Powers: World Serpent Totem: +2 insight bonus to AC vs outsiders and abberations
World Serpent Spirit: All weapons count as Good- Evil- Lawful- and Chaotic- for bypassing damage reduction, +2 Resistance bonus to saves vs abberations and outsiders casting alignment based spells

Compsognathus familiar (Celestial bloodline familiar) 3+cha mod/day, my familiar can grant a target it touches fast healing 1 for a number of rounds equal to my cha mod. So 7/day fast healing 1 for 4 rounds. Cheap, low-cost healing

This character has died once. On the first round of a combat he did somewhere in the vicinity of 80 damage to the BBEG, who then focus fired on me, and told his three mooks to focus fire on me. I was brought down to -17 and kept on singing, thanks to Diehard. After trying to retreat, I failed to make an acrobatics check to avoid the AoOs and thus died. Fortunately we had a paladin with raise dead ultimate mercy in the party.
As a result of me dying, I briefly considered Escape Route because by RAW it works with my Valet familiar. That said, it's incredibly cheesy and after talking to some VAs I've decided not to go that route.
It was also brought to my attention that because technically the fast healing I gain from Skald's Vigor is magical, due to Inspired Rage being a supernatural ability, the feat Fast Healer would also apply to the amount of healing gained from my fast healing. This, i found, seems to also be pretty open to table variation, and I want to avoid that.

So. I'm looking for a feat to increase my character's survivability, and I want to avoid table variation.
Other options, things that may be more for flavor of the character than anything else, are also welcome suggestions.
Thank you!

Grand Lodge

Shameless bump

Grand Lodge

Discordant voice? Retrain into it at 10, Improved initiative, extra rage power for something you may want but not to share like superstitious, or reckless abandon.

Grand Lodge

I was thinking about shield focus and shield brace (two feats - I know...) together with a polearm. What are your primary weapon?
Or extra ragepower: fleshwound
Or lingering performance
Or extra traits: community minded, which is great as it only prolongs the moral bonuses and not the penalties + one other trait.

Grand Lodge

Extra traits I was going to write that it's a good choice with community minded as Khan mentioned.

Grand Lodge

I've never noticed Community-Minded before. I bet there's a lot of Skalds that come from Rahadoum because of that...

Primary weapon is a +1 Furious Bloodletting Adamantine Falchion. Amounts to +3 Keen adamantine Falchion that gives 1d10 temp HP on crits when I'm using Raging Song.

Flesh Wound is nice but the earliest I'd be getting it is level 11 since I have a 1 level dip in bloodrager and it's a 10th level rage power.

That said, I'm now strongly considering picking up Guarded Life from Extra Rage Power, then picking it up again as a Skald rage power at level 10 and retraining my Extra Rage Power to Greater Guarded Life. That way I can give allies who accept my rage Guarded Life, and get Greater Guarded Life for myself.

My AC is pretty garbage but I have a lot of HP thanks to Amplified Rage, and Skald's Vigor. My Skald has gone into the negatives three times now (the last time was when he died) so I think Guarded Life will really help keep him on the positive, so at the very least he can withdraw.

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