Increasing channel energy dice


Rules Questions


Besides leveling up and the phylacteries of channeling, is there any way to increase the number of dice when channeling energy?


That about covers it.


A Channeling Shield gives you another die 3/day.


I have a player running a Priest from Kobold Press' "New Paths Compendium". They're not proficient with any armor or shields. I know he could take a feat to become proficient, but would it be feasible to make the Channeling Shield into a ring?


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DungeonmasterCal wrote:
I have a player running a Priest from Kobold Press' "New Paths Compendium". They're not proficient with any armor or shields. I know he could take a feat to become proficient, but would it be feasible to make the Channeling Shield into a ring?

Put channeling on a buckler. A masterwork buckler (which is required for it to be magic) has no penalty for using it while not proficient.


Awesome! Thanks!


FractalLaw wrote:
Put channeling on a buckler. A masterwork buckler (which is required for it to be magic) has no penalty for using it while not proficient.

It just occurred to me to look up what benefits a masterwork shield or buckler are but I couldn't find anything on them. Can you shed some light on this? Thanks!


DungeonmasterCal wrote:
FractalLaw wrote:
Put channeling on a buckler. A masterwork buckler (which is required for it to be magic) has no penalty for using it while not proficient.
It just occurred to me to look up what benefits a masterwork shield or buckler are but I couldn't find anything on them. Can you shed some light on this? Thanks!

A buckler gives +1 Shield bonus to AC; it has a -1 Armor Check Penalty. It doesn't impede that hand's ability to use things like a bow or a two-handed weapon, but when you do use such a weapon (or anything else that occupies both hands), you do not benefit from the Shield bonus.

Masterwork on a shield or set of armor reduces the Armor Check Penalty by 1.

Edit: By the way, in my opinion, Channeling is way too expensive for an extra d6 of damage three times per day.


Three parts here....first proficiency vs nonproficiency
If you aren't proficient in armor or a shield and still use it, you take the armor check penalty to ALL Str and Dex skills. Also that same penalty to attack rolls (and I think some type of movements).
Take a look here Light Armor Proficiency

So, part two....a buckler and masterwork
A normal buckler has an armor check penalty of -1. When you Masterwork a shield, the armor check penalty is reduced by 1. In this case, making it a 0 Armor Check penalty....or, no penalties for non-proficiency.

Finally, channeling.
I have a lot of experience with this, as my main character in PFS is focused on channeling. Increasing damage/healing dice of channeling is limited to the phylactery and the channeling ability of armor/shield. I have found no PFS legal way to increase it any more. That doesn't mean there aren't 3rd party solutions.
You can do some odd double channeling with the Envoy of Balance prestige class. I spoke with my venture captain, and he agreed that you would eventually use one channel for both a positive and a negative channel at the same time. Makes for some interesting interactions.
But as far as increasing the damage dice? I have found nothing in pathfinder. Again, 3rd party may be different.
As a GM, I'd work with the player to make something. Probably a feat or special holy symbol that would work X times per day.


Thanks, everyone!


A Channeler Aspergillium will get an extra dice 3/day.

Is there a reason for the focus on increasing dice (versus increasing the save DC or increasing the damage dealt (e.g. treat a 1 as a 6) or adding additional effects)?


To the OP:

There are other things to do with Channel rather than just pulsing out damage or healing.

Check out Bless Equipment. It's a handy little buff you can apply that adds a little flexibility when needed in combat. It's not terribly efficient, though, until you have at least a +1 magic weapon.

For this effect, the number of dice only affects the number of rounds the blessing lasts, so once you get more than 3-4 dice, any more than that don't typically matter in most combats.

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Variant multiclassing as an Order of the Star Cavalier. It also raises your DC as it actually raises your effective Cleric level for the purposes of channeling energy.

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