Double-Double Moving?


Rules Questions


Pathfinder Battles Case Subscriber

Last session, the party rogue fell into a trap with the monsters. The fighter PC dropped a rope down for the rogue to grab. The rogue double-moved to the rope and grabbed it. The fighter at the top of the pit now wants to pull the rogue up on his action before the monsters close on the rogue. The fighter has been holding his action, so it comes immediately after the rogue.

How would you run this? The round is ~6 seconds. Presumably the rogues double-move to get to the rope takes the full 6 seconds. Now, the rogue gets to move again because someone else is pulling the rope?

Con for letting the fighter pull up the rogue: Imagine, we need to get a letter from NY to LA by Pony Express. Let's say a pony's double move is 80 feet. We space ponies from NY to LA at 80 foot intervals. We still obviously cannot get the letter from NY to LA by having each pony rider pass the letter to the next in the sequence in 6 seconds. Although an extreme example, if I let the fighter start pulling the rogue up then this theoretical example would also allow a letter to go from NY to LA on pony in 6 seconds.

Pro for letting the fighter pull up the rogue: It is cool. It drives PC teamwork.


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What's so unrealistic about the peasant railgun?


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It just works. Try not to think about it too hard.


I think it is fine by RAW. The game becomes very confusing when you try to visualize everything that happens in a round into 6 simultaneous seconds and then limit actions based on those 6 seconds.

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