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The archetypes is great. You are giving up a key combat buff for a weaker one but you get a flying animal companion out of it.
Don't build a switch hitter. Build for range, mounted combat or melee and stick to it. You will be more effective. Keep a few of your spells for assisting people.
For a combat inquisitor = 17 or 18 in you main combat stat, 14 con, 14 wisdom. You can dump cha. For ranged don't dump your strength.
Feat point blank shot, precise shot, rapid shot, deadly aim, and manyshot are your path.

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The archetypes is great. You are giving up a key combat buff for a weaker one but you get a flying animal companion out of it.
Don't build a switch hitter. Build for range, mounted combat or melee and stick to it. You will be more effective. Keep a few of your spells for assisting people.
For a combat inquisitor = 17 or 18 in you main combat stat, 14 con, 14 wisdom. You can dump cha. For ranged don't dump your strength.
Feat point blank shot, precise shot, rapid shot, deadly aim, and manyshot are your path.
Thanks for the quick response .. any advice on domain?

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I picked the Heron because @ 7th level its Large and its STR is 23 which is strong enough to support an armored dwarf
It's a great mount, but I would go extra item slot, muleback cords or heavy load belt and undersized mount. You can also use animal focus for strength. I can not stress enough how much better a medium mount is most of the time for a spirited charge build. This becomes especially true if you pick up wheeling charge.
Keeping dex high also has the benefit of making it easier to succeed at your fly checks.